Hammer Editor Immediately Crash, When I Open Texture Browser 2.0

Discussion in 'Mapping Questions & Discussion' started by misy455, Mar 23, 2020.

  1. misy455

    misy455 L1: Registered

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    hammer 1.png hammer 2.png






    Maybe this will ad a little information.
     
  2. misy455

    misy455 L1: Registered

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    I need answers!
    My question is to complicated, or am i wrong with the question?
     
  3. DrSquishy

    aa DrSquishy ???

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    Add back your material exclusion directories. You've removed them all somehow which can cause the material browser to crash from loading so many items, such as UI icons and model materials
    Either check you're using the tf.fgd instead of hl2.fgd/etc, or manually add in the exclusion directories to your FGD/hammer
    Here's what I use, it's nearly identical to the default
    @MaterialExclusion
    [
    // Names of the sub-directories we don't want to load materials from, as they are useless
    "ambulance"
    "backpack"
    "cable"
    "console"
    "customcubemaps"
    "cubemaps"
    "debug"
    "detail"
    "editor-ficool2"
    "engine"
    "matsys_regressiontest"
    "hlmv"
    "hud"
    "logo"
    "maps"
    "models"
    "overviews"
    "perftest"
    "scripted"
    "shadertest"
    "vgui"
    "voice"
    "vr"
    ]
    upload_2020-3-25_13-56-28.png
    Hopefully this helps
     
    • Agree Agree x 1
  4. Narpas

    aa Narpas Takes way to long to make and update maps

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    Just a note, unless for some reason you happen to have Ficool2's Hammer/FGD, you don't need to include the line "editor-ficool2"
     
    Last edited: Mar 25, 2020 at 2:58 PM
  5. DrSquishy

    aa DrSquishy ???

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    It wouldn't really cause any issues, it's more just an unnecessary line for most people