Hammer compiles an older version of the map and wouldn't tell me the problem

XwaeRr

L1: Registered
Aug 19, 2020
2
0
Hammer loads the older version of the map and wouldn't tell me the problem...
I tried alt+P, but it shows me nothing that could help
Tried loading a pointfile to search for leaks, but the pointfile is just missing, and i'm almost 100% sure my map has no leaks.


** Executing...
** Command: "C:\Soft\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Soft\Steam\steamapps\common\Team Fortress 2\tf" "C:\Soft\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.vmf"

Valve Software - vbsp.exe (May 21 2020)
12 threads
materialPath: C:\Soft\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Soft\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.vmf
Error: displacement found on a(n) trigger_teleport entity - not supported (entity 74, brush 0)


** Executing...
** Command: "C:\Soft\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Soft\Steam\steamapps\common\Team Fortress 2\tf" "C:\Soft\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1"

Valve Software - vvis.exe (May 21 2020)
12 threads
reading c:\soft\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.bsp
reading c:\soft\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.prt
LoadPortals: couldn't read c:\soft\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.prt


** Executing...
** Command: "C:\Soft\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Soft\Steam\steamapps\common\Team Fortress 2\tf" "C:\Soft\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1"

Valve Software - vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\soft\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.13 seconds)
4401 faces
3334269 square feet [480134848.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0667 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1331/65536 10648/524288 ( 2.0%)
planes 1206/65536 24120/1310720 ( 1.8%)
vertexes 5430/65536 65160/786432 ( 8.3%)
nodes 1588/65536 50816/2097152 ( 2.4%)
texinfos 215/12288 15480/884736 ( 1.7%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4401/65536 246456/3670016 ( 6.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 808/65536 45248/3670016 ( 1.2%)
leaves 1609/65536 51488/2097152 ( 2.5%)
leaffaces 4912/65536 9824/131072 ( 7.5%)
leafbrushes 656/65536 1312/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22870/512000 91480/2048000 ( 4.5%)
edges 11791/256000 47164/1024000 ( 4.6%)
LDR worldlights 31/8192 2728/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 278/32768 2780/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3654/65536 7308/131072 ( 5.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7436852/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15079/393216 ( 3.8%)
LDR ambient table 1609/65536 6436/262144 ( 2.5%)
HDR ambient table 1609/65536 6436/262144 ( 2.5%)
LDR leaf ambient 4714/65536 131992/1835008 ( 7.2%)
HDR leaf ambient 1609/65536 45052/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2572 ( 0.0%)
pakfile [variable] 1016/0 ( 0.0%)
physics [variable] 79355/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 10836
Writing c:\soft\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Soft\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_unnamed1.bsp" "C:\Soft\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_unnamed1.bsp"