Guzzle

PL Guzzle b18

MacRipley

L4: Comfortable Member
Jan 15, 2015
154
293
MacRipley updated Guzzle with a new update entry:

B15

  • Optimization
  • fixed a really bad bug in the beginning where players got stuck in a wall while pushing cart
  • fixed a stuck spot near B
  • changed some item pickups
  • added a ramp and other props in last Red area to make it easier for red to advance out of spawn
  • added a rollback on the final part of the track
  • fixed clipping in some areas
  • added light to dark area in middle C
  • added proper collision to the rocket
  • other stuff i dont know i forgor

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Boonie

L2: Junior Member
Sep 22, 2015
86
60
Stand/build up in these spots
ylRDp.jpg
qYZmU.jpg
iY9kt.jpg

Out of maps
IHeJR.jpg
1QYtK.jpg
ShZAq.jpg
 

Boonie

L2: Junior Member
Sep 22, 2015
86
60
You missed two out of maps (I should have included coords)
-2319 -1900 514
8Qjke.jpg

-1900 2765 530
sSblv.jpg
 

Boonie

L2: Junior Member
Sep 22, 2015
86
60
Paste these into hammer > view > go to coordinates
You may have to hide trigger/hint/skip brushes to see the spots

Can stand here
203 -2540 533
-793 -1613 540
-662 -930 350 0 270 0

Out of map
-1730 2770 525 0 180 0
 

MacRipley

L4: Comfortable Member
Jan 15, 2015
154
293
MacRipley updated Guzzle with a new update entry:

b18

  • Updated Clipping
  • Better optimization and areaportals
  • Increased light env ambient brightness
  • Moved rocks at the beginning of the cart track that would get players stuck when the cart passes them
  • Full pickups beneath the final point
  • Added big pipe cover on last base
  • Fixed missing patches beneath a number of pickups
  • Fixed pixel walks on certain high-up props
  • Pushed final red spawn points closer to exit door
  • Updated cubemap on oil spill puddles
  • Fixed...

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