Guzzle

Guzzle b16

  • forgot to repack lol
  • Clipping improvements
  • updated skybox
  • fixed door triggers
  • misc detailing
  • optimization
  • Optimization
  • fixed a really bad bug in the beginning where players got stuck in a wall while pushing cart
  • fixed a stuck spot near B
  • changed some item pickups
  • added a ramp and other props in last Red area to make it easier for red to advance out of spawn
  • added a rollback on the final part of the track
  • fixed clipping in some areas
  • added light to dark area in middle C
  • added proper collision to the rocket
  • other stuff i dont know i forgor
Artpass mostly done, just gotta clean stuff up and do soundscapes
patched some gameplay stuff in b11, and a little more optimization
just more artpassing and optimizations.

Attachments

  • 20221121174559_1.jpg
    20221121174559_1.jpg
    294.6 KB · Views: 61
  • 20221121174628_1.jpg
    20221121174628_1.jpg
    248.1 KB · Views: 64
  • 20221121174641_1.jpg
    20221121174641_1.jpg
    329 KB · Views: 64
  • 20221121174649_1.jpg
    20221121174649_1.jpg
    235 KB · Views: 62
  • 20221121174700_1.jpg
    20221121174700_1.jpg
    285.3 KB · Views: 59
  • 20221121174711_1.jpg
    20221121174711_1.jpg
    281.5 KB · Views: 62
  • 20221121174715_1.jpg
    20221121174715_1.jpg
    251 KB · Views: 56
  • 20221121174729_1.jpg
    20221121174729_1.jpg
    242.9 KB · Views: 64
  • 20221121174744_1.jpg
    20221121174744_1.jpg
    277.1 KB · Views: 65
  • 20221121174808_1.jpg
    20221121174808_1.jpg
    218.1 KB · Views: 57
  • 20221121174853_1.jpg
    20221121174853_1.jpg
    176.5 KB · Views: 62
  • 20221121174912_1.jpg
    20221121174912_1.jpg
    237.1 KB · Views: 63
  • 20221121174922_1.jpg
    20221121174922_1.jpg
    275.4 KB · Views: 65
  • 20221121175002_1.jpg
    20221121175002_1.jpg
    274.6 KB · Views: 59
  • 20221121175010_1.jpg
    20221121175010_1.jpg
    215.1 KB · Views: 61
  • 20221121175057_1.jpg
    20221121175057_1.jpg
    263.6 KB · Views: 59
  • 20221121175111_1.jpg
    20221121175111_1.jpg
    225.1 KB · Views: 59
  • 20221121175202_1.jpg
    20221121175202_1.jpg
    173.5 KB · Views: 60
  • 20221121175228_1.jpg
    20221121175228_1.jpg
    174.8 KB · Views: 60
  • 20221121175237_1.jpg
    20221121175237_1.jpg
    226.9 KB · Views: 60
Just some more artpassing done and a bit more work to make it playable. Added more clipping and did some optimization (no area portals yet). Last point is still a dirty concept while cleaning up what it used to be.

Attachments

  • 20221117035959_1.jpg
    20221117035959_1.jpg
    240.2 KB · Views: 61
  • 20221117040003_1.jpg
    20221117040003_1.jpg
    250.3 KB · Views: 59
  • 20221117040013_1.jpg
    20221117040013_1.jpg
    287.4 KB · Views: 59
  • 20221117040309_1.jpg
    20221117040309_1.jpg
    309.1 KB · Views: 60
  • 20221117040359_1.jpg
    20221117040359_1.jpg
    222 KB · Views: 60
  • 20221117040405_1.jpg
    20221117040405_1.jpg
    247.6 KB · Views: 61
  • 20221117040436_1.jpg
    20221117040436_1.jpg
    210.6 KB · Views: 62
  • 20221117040635_1.jpg
    20221117040635_1.jpg
    282.5 KB · Views: 62
  • 20221117040658_1.jpg
    20221117040658_1.jpg
    263.7 KB · Views: 64
  • 20221117040704_1.jpg
    20221117040704_1.jpg
    277.4 KB · Views: 59
  • 20221117040715_1.jpg
    20221117040715_1.jpg
    206.3 KB · Views: 60
Posting this update here just so my friends can see and check it out. This map is still undergoing art pass, so there will probably be a lot of clipping issues and other weird stuff.

Last capture point is just a really rough proof of concept, don't expect much right now.
Updated version string to b7! Also fixed some clips and a few other small things.
- Fixed some clips
- Updated some pickups
- Added some overhang near last spawn to reduce air space
- Balanced respawn times per capture point