Gunflint

KotH Gunflint A12A

Keizer Ei

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Feb 10, 2021
49
61
-Changed powerful sniper sightline
20210221212454_1.jpg
(^This sightline)
-Removed areas players got lost in
-Lowered some drops to get rid of unneccesary fall damage
-Did a complete redo of mid

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Keizer Ei

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Feb 10, 2021
49
61
-Added more cover to the interior of buildings
20210223182216_1.jpg
(^Example)
-Added clip brushes to ledges and some walls
-Added cover to the sewers
-Decreased the height of a drop to prevent fall damage
-Replaced the shutters in the spawn courtyard with actual geometry
20210223182204_1.jpg
(^New spawn courtyard)
-Small changes to mid, including a larger cap zone and different textures

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Keizer Ei

L1: Registered
Feb 10, 2021
49
61
Patch notes:

-removed problematic sniper perch
-added cover to make it easier to push mid
20210312203646_1.jpg
(^the sniper perch used to be in the building in the middle and the new building is on the right)
-lowered some drops on the map to reduce fall damage
-added clips to some doorways to avoid getting stuck
-changed lights for easier visibility and team recognition
-small changes to the overall map geometry
-added some new details to existing buildings

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Keizer Ei

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Feb 10, 2021
49
61
Patch notes for alpha 6:

-improved clipping on the cinder blocks at mid
-added a health pack under the point
-moved a health ammo pack
-added better lighting to the interior of buildings
-changed some of the geometry to make trimping easier
-added windows to buildings because i felt like it
-better optimization
-more details outside of the playable area

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Keizer Ei

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Feb 10, 2021
49
61
Changelog for Alpha 7:
  • Redid the balcony at mid to make it a building
  • 20210322203109_1.jpg
(^The interior of the new building on the left side of this image)
  • Removed a flank route to make flanking in general less powerful
  • Redid the lighting with lamps from upward for better visibility and pretty lights
  • Added more cover to mid
  • Added an extra health and ammo pack near mid
  • Added more clipping in some places

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Last edited:

Keizer Ei

L1: Registered
Feb 10, 2021
49
61
Change log for alpha 7 version B:
-Replaced the cinder blocks at mid with geometry
20210325020152_1.jpg
(^new geometry in the middle of the image+the crate to the right)
-Added a crate at mid to give scout more options
-Changed the deathcams a bit

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Last edited:

Keizer Ei

L1: Registered
Feb 10, 2021
49
61
Changelog for alpha 8:

-Changed the geometry at mid, including the overpowered roofs
-Redid the courtyard behind mid because it was overscaled and pretty empty
20210327221810_1.jpg
(^You only get a small corner of the new courtyard because i forgot to take a screenshot)
-Removed some hallways and corridors and added arrows because people got lost
-Changed the spawn locations so you now only spawn on the top floor because people found spawning downstairs was a downgrade
-Smashed in some windows to give snipers some more spots to snipe from
-Changed the positions of the deathcams because some didn't have a very clear view of the map
-Raised a health and ammo pack higher so it isn't it a weird hole anymore
-Added out of bounds details
-Added a new poster in spawn because i felt like it

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Keizer Ei

L1: Registered
Feb 10, 2021
49
61
Change log for alpha 9:

-remove the side routes into mid because they were too powerful for engineers and snipers
-closed the windows again because snipers could abuse them too much
-moved the map up 512 HU because something about ragdolls
-replaced a fence with some displacements20210402220500_1.jpg
(^a fence is now where the side route used to be)

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Keizer Ei

L1: Registered
Feb 10, 2021
49
61
Change log for alpha 11:

I redid a lot of areas, some of these probably wont work but i will try to fix that in later imps
-added a roof to the buildings at mid and changed the general structure of it + added a train that was originally added to the ctf version as a joke in MC 13
20210422155907_1.jpg
(new mid^)
-redid the courtyard before mid and widened it by 512 hammer units
20210422155850_1.jpg
(new courtyard^)

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