GreenWood

PL GreenWood b6

AllInTw0

all in 2??? :D
Nov 25, 2022
88
32
AllInTw0 updated GreenWood with a new update entry:

Beta 2

● Detailed more
● Added a proper 3dsky
● Added a sign out of spawn for red at B
● Added a door out of red A spawn that block off a route to B (Opens after A is capped)
● Added a small health pickup at A blu "stairs" flank
● Removed a route at D that no one used
● Small pickup changes
● Added push triggers to the top of the trees
● Fixed clipping issues
● Fixed gaps in the payload track
● Resupply signs and visualizers now show if the spawn is active or disabled
● Visual fixes
● Some optimization

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AllInTw0

all in 2??? :D
Nov 25, 2022
88
32
AllInTw0 updated GreenWood with a new update entry:

Beta 3

● Detailed more
● Replaced temporary grate texture train doors with custom model gates
● Replaced arrows with flashing lights when the train arrives at blu final forward spawn
● Fixed train gate rotation points
● Some pickup changes
● Removed a arrow at C
● Fixed fade distances on a few props
● Added a safety net between red high ground and the u-turn bridge at last
● Logic fixes
● Clipping fixes
● Visual fixes
● Lots of other changes

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AllInTw0

all in 2??? :D
Nov 25, 2022
88
32
AllInTw0 updated GreenWood with a new update entry:

Beta 4

● Continued detailling
● Changed time from 270 to 300 on A
● Removed forcerespawn for red wheen blu caps A
● Changed time added from 240 to 270 seconds wheen blu caps A
● Changed blu RespawnWaveTime from 3 to 2 on B
● Changed blu RespawnWaveTime from 3 to 4 on C
● Changed red RespawnWaveTime from 8 to 6 on C
● Some pickup changes
● Added a door that opens after B is capped in the on-way blu route to B
● Changed B red highground a bit
● Fixed a sightline into blu spawn from the window
● Added...

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AllInTw0

all in 2??? :D
Nov 25, 2022
88
32
AllInTw0 updated GreenWood with a new update entry:

Beta 5

● New finally animation :D (Made By KrazyZark)
● Continued detailing (Some detail tweaks by KrazyZark)
● New menu photos
● Changed Red RespawnWaveTime from 10 to 9 on A
● Changed Blu RespawnWaveTime from 4 to 3 on C
● Changed Red RespawnWaveTime from 6 to 7 on C
● Decreased cover at reds A highground
● Decreased the size of the explosion trigger on the train
● Various pickup changes
● Added cover at A blu highground and middle building exit to reduce the visibility from the highgroud
●...

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AllInTw0

all in 2??? :D
Nov 25, 2022
88
32