Manta_firefly
L1: Registered
- Oct 23, 2009
- 18
- 16
It's that time again, time for constructive screenshotting to show you where the bugs hide and the confusion stems from.
Gameplay:
Am I meant to be able to walk around this edge?
This is apparently a player clip area, however the barriers aren't obvious enough and the room around the corner makes it inviting for people to try and get there.
Can we get this corridor a little more obvious somehow? It's easy to not even realise it's there.
In the room above said corridor there seems to be some player clip protruding from that wall that isn't attached to anything(where the crosshair is on)
I can be healed through the setup gate here, not a biggie this one.
Possible to stand on this wall, but not walk onto that rooftop over there, could we get a little visual indication about the block there?
Looks like I can jump on that, a barrier again please?
These consoles aren't player clipped
Cosmetic:
Conflict of textures here, the breezeblocks suddenly turn into plasterd wall
Why is this barrel floating? (This can be seen without noclip).
Nothing serious, just a little bland in this room (before the catwalk over CP1)
And this
Missing texture making that slight blue line appear in the middle of the picture
What are these gate shadows doing?
HDR just lasered out my eyes.
Possible to see that the roof of that building is transparent (you can see the turbine on the far side) even without jumping.
Would glass windows make more sense than these low rails?
Gameplay:

Am I meant to be able to walk around this edge?

This is apparently a player clip area, however the barriers aren't obvious enough and the room around the corner makes it inviting for people to try and get there.

Can we get this corridor a little more obvious somehow? It's easy to not even realise it's there.

In the room above said corridor there seems to be some player clip protruding from that wall that isn't attached to anything(where the crosshair is on)

I can be healed through the setup gate here, not a biggie this one.

Possible to stand on this wall, but not walk onto that rooftop over there, could we get a little visual indication about the block there?

Looks like I can jump on that, a barrier again please?

These consoles aren't player clipped
Cosmetic:

Conflict of textures here, the breezeblocks suddenly turn into plasterd wall

Why is this barrel floating? (This can be seen without noclip).

Nothing serious, just a little bland in this room (before the catwalk over CP1)

And this

Missing texture making that slight blue line appear in the middle of the picture

What are these gate shadows doing?

HDR just lasered out my eyes.

Possible to see that the roof of that building is transparent (you can see the turbine on the far side) even without jumping.

Would glass windows make more sense than these low rails?
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