Great Heights

Discussion in 'Map Factory' started by toutfou, Dec 3, 2009.

  1. toutfou

    toutfou L3: Member

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    Well, it's only been a year, moves to three countries and a complete visual overhaul, but Great Heights B3 is finally here! It feels incredibly weird also!

    Still much work remains, primarily in Round 3 - but happy to say that from here on out it's only detailing - no more major structure changes (gameplay changes/balances yes - but no theme overhauls!)

    Big thanks to Flubber from CPC and his community for constant testing and French Feedback ;)

    Hope you guys enjoy it! I promise B4 won't be another year :)
     
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    I've playeed this before and found it a good map.
    Also love the grammerphone. :p
     
  3. c-106mc

    c-106mc L1: Registered

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    Wait can you still win the first round on RED by turtling on top of the freight cars with sentries? I like the map otherwise. Hope to see it on a gameday.
     
  4. Hellfire

    Hellfire L9: Fashionable Member

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    i thought its dead and was very unhappy about that. submit for gameday
     
  5. toutfou

    toutfou L3: Member

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    Nope!
     
  6. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    Great map that I always remembered, I've wondered many times of its fate.

    I'm happy that you're sticking with it, this map was epic on a scale that very few others attempted and I can't wait to see it completed.
     
  7. J4CK8

    J4CK8 L11: Posh Member

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    Pretty sure I've seen previous versions but don't remember ever playing it. Still, it looks great and I might join in if you get in gameday soon. In the last screenshot I can see the metal beam has an invisible surface at the bottom. Might not be very noticeable ingame but it seems to really stand out to me in that screenshot.
     
  8. The Political Gamer

    aa The Political Gamer

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  9. infectedfury

    infectedfury L3: Member

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    took your time with this, thought you would never get it done.
     
  10. DontWannaName

    DontWannaName L3: Member

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    I enjoyed this map, I will add it back to my server if the choke points have been fixed like the water area.
     
  11. toutfou

    toutfou L3: Member

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    You have no faith ;)

    The water was a choke point for you guys? Interesting, every community seems to have different choke points. I've very rarely seen the water be defended all that well.
     
  12. Locutus

    Locutus L2: Junior Member

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    Naming reminds me of that song from Postal Service
     
  13. toutfou

    toutfou L3: Member

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    Yep, thought of making a montage with the heavy up high and lonely :) But to Iron and Wine's rendition
     
  14. Locutus

    Locutus L2: Junior Member

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    Bleh, this version seems too slow to me. D:
     
  15. kaplan

    kaplan L1: Registered

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    The water in stage 2 is definitely a choke point for us as well.

    Also would like to see the alternate route near the end of stage 2 advertised more. Most players on Blu are not aware of it.

    You removed the ice in stage 2?!
     
  16. toutfou

    toutfou L3: Member

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    Yeah, Valves snow theme wasn't out at the time I decided to redo it in Alpine. The resources I had available for a true snow theme before were minimal, so I made the call to get rid of it.
     
  17. DontWannaName

    DontWannaName L3: Member

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    Next time you bzip a map dont forget to put .bsp.bz2, you left out bsp :p
     
  18. toutfou

    toutfou L3: Member

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    Yeah, noticed that not long after uploading, it had been a year since doing it last time! ;)
     
  19. toutfou

    toutfou L3: Member

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  20. tf2withbeer

    tf2withbeer L1: Registered

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    Just played the map for the first time this week. I really enjoyed it and it looks great. I can tell a lot of hard work has gone into this and it's something you should be proud of.

    I noticed a couple of overlapping textures and a small hole where the wall and floor meet on one of the lower tunnels (wish i would have taken screens now).

    Good luck with the final.