Stage 2 of the intended 3, one yet to be built will go before this, to clarify.
2-A:
Tweaked chickenwire blockers above the point to provide a bit more cover to the main defensive location.
Opened half the area behind the fence behind the point.
Closed some windows in the back of the area and opened a single one instead.
Adjusted cover in the transition between 2-A & 2-B.
Gave red a more direct spawn exit towards the point instead of a shortcut.
Changed respawn times:
RED: 8 seconds > 5 seconds.
2-B:
Changed the bridge approach directly to the point to have a dropdown on blu side onto the bridge.
Added a large building extension next to the previously mentioned dropdown to block vision a bit, particularly from the upper window/plank.
Added doorways and another set of rooms in the far blu side to act as a red shortcut to 2-A.
Added blu forward spawn after capturing 2-B, attached to previously mentioned extension.
Changed the large window on far red side into a dropdown with a prop climb.
Changed respawn times:
RED: 8 seconds > 6 seconds.
BLU: 8 seconds > 4 seconds.
2-C:
Closed up some doorways to prevent red players from getting confused coming out of spawn to defend 2-B.
Changed respawn times:
BLU: 8 seconds > 6 seconds.
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