- Dec 12, 2007
- 203
- 47
I've been messing around with the CP style maps. I got a normal linear game working, and a game like Gravelpit with A AND B then C.
But now I like to do something different.
So Red is defending, Blu is attacking. Initial Blu needs to attack A and B. But instead of having A AND B before they can cap C, I want Blu to be able to cap C if A OR B is capped. Note, they still need all caps to win.
Problem is, in the team_control_point for C, I can set "BLUE Previous Required Point 1" and "2" to corresponding A and B but they seems to be ANDed.
Suggestions to OR the required points? (or should I have this added into the Consolidated List? )
EDIT: I've been trying to use the Output of for instance A to set the "BLUE Prev....1" to A. Problem, looks like I can't do that
But now I like to do something different.
So Red is defending, Blu is attacking. Initial Blu needs to attack A and B. But instead of having A AND B before they can cap C, I want Blu to be able to cap C if A OR B is capped. Note, they still need all caps to win.
Problem is, in the team_control_point for C, I can set "BLUE Previous Required Point 1" and "2" to corresponding A and B but they seems to be ANDed.
Suggestions to OR the required points? (or should I have this added into the Consolidated List? )
EDIT: I've been trying to use the Output of for instance A to set the "BLUE Prev....1" to A. Problem, looks like I can't do that
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