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CP Gravel Gate a8

Owli

L2: Junior Member
Jul 26, 2018
74
4
Gravel Gate - Medium size Asian style map with gravel and a Massive gate

A map where industrial blu are trying to capture a horn from a Japanese village and the red are protecting it.
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-1-26_21-21-3.png

-adjusted the scale of the river beach
-skybox changed
-removed trees for more visibility
upload_2021-1-26_21-21-37.png

-added signs
upload_2021-1-26_21-22-8.png

-added a fourth entrance to first
-restricted the 2nd floor front balcony of the shrine
upload_2021-1-26_21-22-32.png

upload_2021-1-26_21-22-46.png

-sealed off some exits from the transition building between first and last
-some optimization changes

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Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-1-28_17-59-40.png

-condensed beach
upload_2021-1-28_18-0-37.png

-expanded shrine
upload_2021-1-28_18-1-32.png

-added forward spawns to blue
upload_2021-1-28_18-2-16.png

-gave cover for blue to hold better
-expanded the shack and added a window to the side
upload_2021-1-28_18-5-18.png

upload_2021-1-28_18-5-29.png

upload_2021-1-28_18-5-49.png

-expanded connector
upload_2021-1-28_18-7-7.png

-added extra room near the ledge
upload_2021-1-28_18-7-55.png

-pushed red spawn back and extended respawn time for red
-added pickups near the cliff
-expanded point
-added cover to prevent spawn camping snipers
-added more signs
-changed max round time to 10 minutes and on cap of first get 5 minutes
-clipped the wedge at last choke
-changed clipping
-other geo changes

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r0nii

L4: Comfortable Member
Mar 16, 2019
183
28
The map requires some work, but I had fun while playing the a3b
 
Last edited:

Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-1-29_15-46-44.png
-the red spawn is behind bathhouse(last red-spawn location)
upload_2021-1-29_15-47-28.png
-last redesigned kind of
upload_2021-1-29_15-48-29.png
-new route for red
-added pickups close to the bathhouse
upload_2021-1-29_15-49-45.png
-made a cubby for pickups
-old route that is now higher has ladder further back replacing a wall
upload_2021-1-29_15-51-18.png
-new entrance to A
upload_2021-1-29_15-51-54.png
-redid A front
upload_2021-1-29_15-52-51.png
upload_2021-1-29_15-53-10.png
-both blue spawns are larger
-second blue spawn locations now facing the doors and not the wall
upload_2021-1-29_15-54-28.png
-clipped preround spamming
upload_2021-1-29_15-55-2.png
-undid clipping on these pillars

-clipped more corners
-some minor performance adjustments(not guaranteed to increase fps)

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Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-1-31_3-0-0.png
-gate is much smaller
-removed 3rd layer of walls
upload_2021-1-31_3-2-24.png
upload_2021-1-31_3-0-50.png
-A is larger
upload_2021-1-31_3-1-25.png
-added this thing so you can close distance
upload_2021-1-31_3-3-10.png
-added a railing so people don't just walk off

-added area portals to every doorway
-added more hints and skybox brushes

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Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-2-1_7-41-59.png
-this thing is much closer to the high ground
-slopes closer to blues side
upload_2021-2-1_7-42-50.png
-A makeover
-A is larger
-pickups moved to the bottom of stairs
upload_2021-2-1_7-44-9.png
-removed tunnel replaced with flat ground
-moved pickups
upload_2021-2-1_7-45-16.png
-opened dead end
upload_2021-2-1_7-45-50.png
-pickups moved closer to blue
upload_2021-2-1_7-46-35.png
upload_2021-2-1_7-48-0.png
-new route added in place of the cliff
-added pickups where the cliff was
upload_2021-2-1_7-48-21.png
-main is made more open
upload_2021-2-1_7-48-56.png
-added a slope to high ground near point
-point split in two by a wall that's connected to the new route highground
-new cover for red
upload_2021-2-1_7-50-38.png
-pickups moved inside of bathhouse
-bathhouse entrances moved
upload_2021-2-1_7-51-15.png
-old side route for red removed
-new route on the other side of the bathhouse added
upload_2021-2-1_7-50-50.png
upload_2021-2-1_7-51-0.png
-red spawn moved inside a rock wall which is further away from last

-max round time is changed from 10 to 6 minutes
-added time added after A cap decreased from 5 to 3 minutes

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r0nii

L4: Comfortable Member
Mar 16, 2019
183
28
add third point or bring back the old a3b point. the point feels like a middle point or whatever you want to call it. the red respawn point were fine but now they too far away from the last point. you can make third point and also make somewhere second respawn point that is being active until first point is red.

or make this map multistage map.
multistage maps are also fun! :D
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-2-2_16-37-15.png
-draw bridge made more obvious
upload_2021-2-2_16-37-28.png
-slope added to this thing to give high ground closer to red for blue
-pickups added new the thing
upload_2021-2-2_16-37-47.png
-rock added
-added 2 more columns
upload_2021-2-2_16-38-18.png
-blue second spawn made more recognisable
-second blue spawn doors are further away now

upload_2021-2-2_16-38-36.png
-nerfed old blue high ground
-added a fence inside
upload_2021-2-2_16-38-55.png
-stairs added to third route high ground
-point spiced up
upload_2021-2-2_16-39-27.png
-added a block to block vision from high ground to spawn doors
-red spawn doors now open upward
-outside out red spawn is a little more interesting
upload_2021-2-2_16-40-4.png
-blocked a sightline from blue first spawn to connector

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r0nii

L4: Comfortable Member
Mar 16, 2019
183
28
the water on the last doesn't really look nicer. it may also be a better choise to rocket jump or sticky jump at the point bcuz you won't risk fall damage (giving the blue advantage to rush by a way what is unfun to fight against when you unexperienced. airshots aren't easy unless you are hitscan class). the last point just looks like a middle point.
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
the water on last is solid so you take fall damage on it, but I don't know if it makes you wet. I only saw your post after this version so next version will probably have a new last, take that as you will.
 

r0nii

L4: Comfortable Member
Mar 16, 2019
183
28
ok. if you will do something similiar to this layout then maybe don't add water. waterless hill looks much better in my opinion
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-8-10_22-46-16.png
- the bridge now kills you;
- signs added to warn you;
- fixed the bridge solidity.

upload_2021-8-10_22-51-19.png
- made the signs bigger in blue spawn so players know that a second exit exists.

upload_2021-8-10_22-46-43.png
- made this room w i d e r.
upload_2021-8-10_22-47-6.png
- trimmed the fat on this blue route to b cliff.

upload_2021-8-10_22-47-34.png
- buffer red ramp to cliff on b;
- shortened the amount that the point is protruded.

upload_2021-8-10_22-47-57.png
- blue c forward spawn added where b cliff is;
- speaking of spawns the b blue forward spawn building fixed.

upload_2021-8-10_22-48-24.png
- this thing, idk... fixed sightlines, so no spawn camping from point.

upload_2021-8-10_22-49-2.png
- the last platform raised so red actually have a chance to defend;
- bell dinging has now a 5 second delay;
- there is a wall separating flank stairs and side route. This gives engi a sentry spot.

upload_2021-8-10_22-49-49.png
- this side route is shorter.

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Owli

L2: Junior Member
Jul 26, 2018
74
4
Owli updated Gravel Gate with a new update entry:

Last Blast

- Changes to Last

* More cover
* Point wall is facing defender spawn
* Full Health Pack is no longer directly under the bridge

1644850591551.png


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- Changes to Second

* Bathhouses roof is walkable
* High ground slope to Bathhouse is shorter
* Better cover around point
* Boxes placed to reach the roof of Bathhouse
* Small Health Pack added near the point
* Main is narrower
* Flank is higher
* Flank entrance...

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