Got a neon sky that needs fixin

Trevorus

L1: Registered
Jan 19, 2024
11
0
So i’m super new to tf2 mapping (started like 2 days ago)

Basically, I just copied all the sky settings from gold rush and now the sky wants to turn neon white at random on my map.

So yeah I need some help

EDIT: I found out it was HDR doing it, but can you use HDR without having a neon sky?
 

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Solution
You can use HDR without having a neon sky, you just need to place an env_tonemap_controller in your map, give it a name (such as "hdr") and then use a logic_auto to send a set of inputs to it:
1705731036328.png

Usually, the overwhelming, blinding whiteness is caused by bloom, so SetBloomScale - and particularly SetBloomScale with a very low number such as 0.25 or 0.3 - is the important part here.
SetAutoExposureMin and SetAutoExposureMax essentially control how dark and bright the map can get, with a minimum and maximum value of 0 and 2. I usually like to set Min to 0.5 and Max to 1.5-1.75.

SetTonemapScale is essentially a scale for the entire Min-Max range. You can leave this output out in your own maps.

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
612
476
You can use HDR without having a neon sky, you just need to place an env_tonemap_controller in your map, give it a name (such as "hdr") and then use a logic_auto to send a set of inputs to it:
1705731036328.png

Usually, the overwhelming, blinding whiteness is caused by bloom, so SetBloomScale - and particularly SetBloomScale with a very low number such as 0.25 or 0.3 - is the important part here.
SetAutoExposureMin and SetAutoExposureMax essentially control how dark and bright the map can get, with a minimum and maximum value of 0 and 2. I usually like to set Min to 0.5 and Max to 1.5-1.75.

SetTonemapScale is essentially a scale for the entire Min-Max range. You can leave this output out in your own maps.
 
Solution