Giving outputs to the players entities?

Discussion in 'Mapping Questions & Discussion' started by Washipato, Sep 8, 2009.

  1. Washipato

    Washipato L3: Member

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    Is this possible? When ent_messages_draw is set to 1 and a player kills another player, you can see that the killer had a "KilledNPC" output. Is there a way to fire and control the output without an external mod?

    Another question would be if it's possible to detect when a player kills another player
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    No, I experimented with this when working on the Death PLR game mode and it seemed that KilledNPC isn't completely implemented. What I had to end up doing was using a giant trigger that detects when a player leaves it (death, and less commonly leaving the server, or in my case changing teams since they were team filtered).