** Executing...
** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\martinzero\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.vmf
Patching WVT material: maps/achievement_idle_swamp_b1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9472 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 48 texinfos to 25
Reduced 8 texdatas to 7 (243 bytes to 210)
Writing C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
reading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.prt
38 portalclusters
70 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1086
Average clusters visible: 28
Building PAS...
Average clusters audible: 38
visdatasize:690 compressed from 608
writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
197 faces
169466 square feet [24403240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
197 patches before subdivision
7913 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 586341, max 271
transfer lists: 4.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 114/65536 2280/1310720 ( 0.2%)
vertexes 295/65536 3540/786432 ( 0.5%)
nodes 130/65536 4160/2097152 ( 0.2%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 197/65536 11032/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 68/65536 3808/3670016 ( 0.1%)
leaves 136/65536 4352/2097152 ( 0.2%)
leaffaces 226/65536 452/131072 ( 0.3%)
leafbrushes 81/65536 162/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1142/512000 4568/2048000 ( 0.2%)
edges 624/256000 2496/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 3/32768 30/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45/65536 90/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 425224/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 690/16777216 ( 0.0%)
entdata [variable] 6322/393216 ( 1.6%)
LDR ambient table 136/65536 544/262144 ( 0.2%)
HDR ambient table 136/65536 544/262144 ( 0.2%)
LDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
HDR leaf ambient 136/65536 3808/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/452 ( 0.2%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 509/0 ( 0.0%)
physics [variable] 9472/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 476
Writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
2 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
197 faces
169466 square feet [24403240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
197 patches before subdivision
7913 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 586341, max 271
transfer lists: 4.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 114/65536 2280/1310720 ( 0.2%)
vertexes 295/65536 3540/786432 ( 0.5%)
nodes 130/65536 4160/2097152 ( 0.2%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 197/65536 11032/3670016 ( 0.3%)
hdr faces 197/65536 11032/3670016 ( 0.3%)
origfaces 68/65536 3808/3670016 ( 0.1%)
leaves 136/65536 4352/2097152 ( 0.2%)
leaffaces 226/65536 452/131072 ( 0.3%)
leafbrushes 81/65536 162/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1142/512000 4568/2048000 ( 0.2%)
edges 624/256000 2496/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 3/32768 30/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45/65536 90/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 425224/0 ( 0.0%)
HDR lightdata [variable] 425224/0 ( 0.0%)
visdata [variable] 690/16777216 ( 0.0%)
entdata [variable] 6322/393216 ( 1.6%)
LDR ambient table 136/65536 544/262144 ( 0.2%)
HDR ambient table 136/65536 544/262144 ( 0.2%)
LDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
HDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/452 ( 0.2%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 509/0 ( 0.0%)
physics [variable] 9472/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 476
Writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp" "c:\program files\steam\steamapps\martinzero\team fortress 2\tf\maps\achievement_idle_swamp_b1.bsp"