Getting error's when placing props

Discussion in 'Mapping Questions & Discussion' started by Martan, Feb 4, 2010.

  1. Martan

    Martan L1: Registered

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    Hey guys! I have downloaded the Swamp Expansion pack and when I'm using any props from it I'm only getting errors. What do you do so that the props wont be errors?
     
  2. Boylee

    aa Boylee pew pew pew

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    Are you getting errors after compiling and uploading to a server or just after compiling?
     
  3. Martan

    Martan L1: Registered

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    After I compiled the map when I'm running anound on it.

    Edit: I'm getting this error in console when I'm running the map

    Detail prop model models/props_swamp/cliff_wall_01.mdl is using vertex-lit materials!
    It must use unlit materials!
     
    Last edited: Feb 4, 2010
  4. Boylee

    aa Boylee pew pew pew

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    Any errors during compile? A compile log is always helpful for fixing errors.

    i.e. I don't know from what you've described.
     
  5. Martan

    Martan L1: Registered

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    Here's what my Compile Process Windows says:
    Code:
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"
    
    Valve Software - vbsp.exe (May 19 2009)
    4 threads
    materialPath: c:\program files\steam\steamapps\martinzero\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.vmf
    Patching WVT material: maps/achievement_idle_swamp_b1/nature/blendrockgroundwallforest_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_03 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_03 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (9472 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 48 texinfos to 25
    Reduced 8 texdatas to 7 (243 bytes to 210)
    Writing C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    0 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"
    
    Valve Software - vvis.exe (May 19 2009)
    4 threads
    reading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    reading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.prt
      38 portalclusters
      70 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
    Optimized: 0 visible clusters (0.00%)
    Total clusters visible: 1086
    Average clusters visible: 28
    Building PAS...
    Average clusters audible: 38
    visdatasize:690  compressed from 608
    writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    0 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -both -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"
    
    Valve Software - vrad.exe SSE (May 19 2009)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    Setting up ray-trace acceleration structure... Done (0.02 seconds)
    197 faces
    169466 square feet [24403240.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    197 patches before subdivision
    7913 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 586341, max 271
    transfer lists:   4.5 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   5/1024          240/49152    ( 0.5%) 
    brushes                 24/8192          288/98304    ( 0.3%) 
    brushsides             144/65536        1152/524288   ( 0.2%) 
    planes                 114/65536        2280/1310720  ( 0.2%) 
    vertexes               295/65536        3540/786432   ( 0.5%) 
    nodes                  130/65536        4160/2097152  ( 0.2%) 
    texinfos                25/12288        1800/884736   ( 0.2%) 
    texdata                  7/2048          224/65536    ( 0.3%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                  197/65536       11032/3670016  ( 0.3%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces               68/65536        3808/3670016  ( 0.1%) 
    leaves                 136/65536        4352/2097152  ( 0.2%) 
    leaffaces              226/65536         452/131072   ( 0.3%) 
    leafbrushes             81/65536         162/131072   ( 0.1%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             1142/512000       4568/2048000  ( 0.2%) 
    edges                  624/256000       2496/1024000  ( 0.2%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips              3/32768          30/327680   ( 0.0%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices            45/65536          90/131072   ( 0.1%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]      425224/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]         690/16777216 ( 0.0%) 
    entdata               [variable]        6322/393216   ( 1.6%) 
    LDR ambient table      136/65536         544/262144   ( 0.2%) 
    HDR ambient table      136/65536         544/262144   ( 0.2%) 
    LDR leaf ambient        62/65536        1736/1835008  ( 0.1%) 
    HDR leaf ambient       136/65536        3808/1835008  ( 0.2%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/452      ( 0.2%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]         509/0        ( 0.0%) 
    physics               [variable]        9472/4194304  ( 0.2%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 476
    Writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    2 seconds elapsed
    Valve Software - vrad.exe SSE (May 19 2009)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    Setting up ray-trace acceleration structure... Done (0.03 seconds)
    197 faces
    169466 square feet [24403240.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    197 patches before subdivision
    7913 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 586341, max 271
    transfer lists:   4.5 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   5/1024          240/49152    ( 0.5%) 
    brushes                 24/8192          288/98304    ( 0.3%) 
    brushsides             144/65536        1152/524288   ( 0.2%) 
    planes                 114/65536        2280/1310720  ( 0.2%) 
    vertexes               295/65536        3540/786432   ( 0.5%) 
    nodes                  130/65536        4160/2097152  ( 0.2%) 
    texinfos                25/12288        1800/884736   ( 0.2%) 
    texdata                  7/2048          224/65536    ( 0.3%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                  197/65536       11032/3670016  ( 0.3%) 
    hdr faces              197/65536       11032/3670016  ( 0.3%) 
    origfaces               68/65536        3808/3670016  ( 0.1%) 
    leaves                 136/65536        4352/2097152  ( 0.2%) 
    leaffaces              226/65536         452/131072   ( 0.3%) 
    leafbrushes             81/65536         162/131072   ( 0.1%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             1142/512000       4568/2048000  ( 0.2%) 
    edges                  624/256000       2496/1024000  ( 0.2%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips              3/32768          30/327680   ( 0.0%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices            45/65536          90/131072   ( 0.1%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]      425224/0        ( 0.0%) 
    HDR lightdata         [variable]      425224/0        ( 0.0%) 
    visdata               [variable]         690/16777216 ( 0.0%) 
    entdata               [variable]        6322/393216   ( 1.6%) 
    LDR ambient table      136/65536         544/262144   ( 0.2%) 
    HDR ambient table      136/65536         544/262144   ( 0.2%) 
    LDR leaf ambient        62/65536        1736/1835008  ( 0.1%) 
    HDR leaf ambient        62/65536        1736/1835008  ( 0.1%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/452      ( 0.2%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]         509/0        ( 0.0%) 
    physics               [variable]        9472/4194304  ( 0.2%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 476
    Writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
    2 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp" "c:\program files\steam\steamapps\martinzero\team fortress 2\tf\maps\achievement_idle_swamp_b1.bsp"
    
    
     
  6. Martan

    Martan L1: Registered

    Messages:
    24
    Positive Ratings:
    0
    Solved it! The prop was a prop_detail when it should be prop_dynamic xD My bad, im new to hammer =P