Genesis

KotH Genesis a9b

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
Genesis - does what nintendon't!

Cryogenic's new, and hopefully better brother. After almost a year in development, hopefully it will have been worth the wait.
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
Changes made:

- new alternative route to mid on the north-most route. This gives players the option to take the high ground immediately but at the cost of no pickups

- south-most route has been overhauled to make it harder for the enemy to flank without notice to their spawn (Opened up the route and gave the attacking team high ground when coming into their courtyard)

- Handrails! Huzzah!

-Added a ramp to the newly-raised concrete area south of the point so that people coming out of the south-most route aren't directed to immediately flank the enemy and ignore the point (Also makes it harder to flank overall)

-Made the north-most route to mid semi-one-way for attackers (jump classes can by-pass this) to make it harder for defenders to push from the attacking team's high ground

-Added a sun! you can now blind yourself! (its not that bright don't worry)

-added little things of elevation to different areas of the map to make fighting more interesting and fun

-removed the small health kit on the high ground above point

-removed the ramp to nowhere...

-extended the shed brushed next to the point so that there isn't that little crack in the brushwork which snipers we're most likely gonna abuse

-Red's resupply cabinets now work

-Blue's spawn is now NoDraw free!

-Added another little tree :)

Read the rest of this update entry...
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
pk.pseudo updated Genesis with a new update entry:

jesus its been 2 years

- North route by point now is harder to bypass by the approaching team
- Closed off west and east openings on the point house. Hopefully prevents the controlling team from being too oppressive.
-Extended south area, includes small health kit
- Made the south route even harder for enemies to just bypass the opposing team's courtyard.
- Removed high ground hump from the point, to make it easier for the defending team to approach
- Improved lighting

Read the rest of this update entry...
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
Oct 15, 2018
252
135
This map is so cool! I really love it when people come back to maps after a few years and work on them again :)
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
pk.pseudo updated Genesis with a new update entry:

Uh oh, did someone just order the Hamston Surprise?

Everytime I find an error i just end up making sweeping changes
- Removed a path to mid to make it less overwhelming
- North route catwalk axed, now is one path into north path room. Entrance from spawn is still on the high ground though.
- Main shed now leads to South Route instead of Mid
- Displacement in courtyard
- Changed skybox
- Added a little roof next to the catwalk for players to walk on.
- Very minor detailing

Read the rest of this update entry...
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
pk.pseudo updated Genesis with a new update entry:

Me and you can rule this city, Michael! Or, we can just race to the death! You choose, Spidah Man!!

- Removed sun logic
- Opened up north courtyard to make it harder for scouts and other classes flanking to rotate
- North route to courtyard has less of a steep change in verticality
- Health pack near mid pipes reduced to small
- Some more ivy
- Adjusted sighlines, removed some vestigial sightline blockers (KNOWN ISSUE: I forgot a sightline blocker on reds side)
- Slightly increased respawn times for the team controlling the point, as well as reduce how long it takes to capture. Hopefully...

Read the rest of this update entry...
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26