Genesis

Genesis a9b

- North route by point now is harder to bypass by the approaching team
- Closed off west and east openings on the point house. Hopefully prevents the controlling team from being too oppressive.
-Extended south area, includes small health kit
- Made the south route even harder for enemies to just bypass the opposing team's courtyard.
- Removed high ground hump from the point, to make it easier for the defending team to approach
- Improved lighting
Changes made:

- new alternative route to mid on the north-most route. This gives players the option to take the high ground immediately but at the cost of no pickups

- south-most route has been overhauled to make it harder for the enemy to flank without notice to their spawn (Opened up the route and gave the attacking team high ground when coming into their courtyard)

- Handrails! Huzzah!

-Added a ramp to the newly-raised concrete area south of the point so that people coming out of the south-most route aren't directed to immediately flank the enemy and ignore the point (Also makes it harder to flank overall)

-Made the north-most route to mid semi-one-way for attackers (jump classes can by-pass this) to make it harder for defenders to push from the attacking team's high ground

-Added a sun! you can now blind yourself! (its not that bright don't worry)

-added little things of elevation to different areas of the map to make fighting more interesting and fun

-removed the small health kit on the high ground above point

-removed the ramp to nowhere... (You guys hated that a LOT)

-extended the shed brushes next to the point so that there isn't that little crack in the brushwork which snipers we're most likely gonna abuse

-Red's resupply cabinets now work!

-Blue's spawn is now NoDraw free!

-Added another little tree :)