- Nov 2, 2007
- 409
- 117
See this thread for Gaming Night VI: http://tf2maps.net/showthread.php?t=1192
Poll WILL be considered closed Feb 28, 2008 @ 5:00 PM EST. This is to give the server admin(s) time to upload and prepare files if March 1st is chosen.
Gaming Night IV recap:
When:
Server Config Suggestion / Request:
Not sure if this is how its already set up, but if not here is what I think would be a good idea, feel free to add comments, this section will be closed to changes after Thursday (whether or not it gets implemented is up to DrPepper / Youme):As always, as information changes I will be updating this post.
Poll WILL be considered closed Feb 28, 2008 @ 5:00 PM EST. This is to give the server admin(s) time to upload and prepare files if March 1st is chosen.
Gaming Night IV recap:
- Delayed start that suffered from the usual mayhem added to by the fact that there was confusion surrounding the server.
- Pkunk pulled through and uploaded the maps to her server and we were able to get in several good hours of playing / testing.
- I hate you all for not making it more fun for engineers.
- Being on the losing team sucks, maybe utilize a team scrambler server mod after each win?
When:
- March 1st AND 8th
- 1:00 PM PST, 4:00 PM EST, 9:00 PM GMT
- TF2Maps.net Official Server: 69.12.25.43:27015
- Server Thread Here
- Based in Chicago
- Possibly Youme's server
- Why? Its based in the UK for all you crazies over the Atlantic.
- Why? Its based in the UK for all you crazies over the Atlantic.
- Why Two choices? Well, two possible days.... Two servers.... Maybe we do an alternating one week on one, one week on the other. Maybe we do both at the same time? Maybe dont use Youme's at all. I think we are fine with just the TF2Maps.net server, but I live in the US fairly close to it.
- If you are submitting a map, please do one of the following:
- Include a link to a publicly released version
- If there is no publicly released version send either me or DrPepper a forum PM (or contact me on steam) containing a link to a version that we can post onto the server.
- *note* we will most likely NOT have a password on the server so any maps submitted can still be download by the general public and there is a chance they might like it enough to try and post it to the internet without first asking permission. Keep this in mind.
- Clash
- cp_beach_invasion
- cp_gravelpit
- ctf_snofort_final
- Toystore
- ctf_2fort
- cp_DesertFortress
- ctf_core_b1
- cp_hallway_rc4.zip (Link PMed to DrPepper and I)
- dom_complex
Server Config Suggestion / Request:
Not sure if this is how its already set up, but if not here is what I think would be a good idea, feel free to add comments, this section will be closed to changes after Thursday (whether or not it gets implemented is up to DrPepper / Youme):As always, as information changes I will be updating this post.
- Ok, scratch most of this list, Mainly I think it would be nice to do a team scramble on each new round to keep one team from being repeatedly steamrolled. I was getting aggravated last game day because I was on the losing side....
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