game crashing upon touching payload

Discussion in 'Mapping Questions & Discussion' started by eerieone, Sep 11, 2008.

  1. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    Hi, my first post, my firtst map, great side btw

    ok, here is the problem

    i´m working on a payload-map and tried out to build the payload.
    i followed valve´s tutorial on creating one, compiled the map.
    but now, after the game starts and i get to the cart and touch it, my game freezes and finally crashes :(

    tried to google that problem, but it´s not mentioned anywhere

    then i tried to copypaste the payload from badwater but after compiling, the model was totally not in the place i put it, still the trigger-boxes were there and i touched the clip one, resulting in another crash

    tried to attach the vmf, but i get a database error :(
    http://cheapfilehost.com/file.php?file=809ac883080ed6686d2129beac92b7e6

    ps: i get a "overflowed CClientRenderablesList group 7" warning in the right corner, what does that mean?

    many thx in advance
     
    Last edited: Sep 11, 2008
  2. VelvetFistIronGlove

    aa VelvetFistIronGlove

    Messages:
    567
    Positive Ratings:
    437
    Go through the properties for all the entities, and double-check that they are connected correctly. The payload setup tends to crash rather than give a console error if anything is wrong. In particular, make sure your trigger_capture_area has a control point set, it definitely crashes without that.
     
  3. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    cool, now i dont crash anymore... still it doesn´t move :(
    is that because i am alone on my local server with nobody on red?