func_tracktrain problem... again

Discussion in 'Mapping Questions & Discussion' started by Xi.Cynx, Sep 15, 2009.

  1. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    I tried asking in chat, but there was a lot of off topic discussion going on. So it never even got looked at. Lol. So I'll try here.


    Hmmm, I must be missing something here. I have a func_tracktrain brush. When the point it capped it raises up. The only problem is, players don't raise up wiht it, they stay in the same spot and get stuck inside of it if it moves while they are on it. any idea why this would be happening? I have the actualy brush set as func_brush and it is parented to a clip textured brush which is the func_tracktrain. I figured the clip brush would allow for the players to stand on it no matter if it moved or not. but jsut to make sure i set the func_brush to "Solid BSP: Yes" and "Solidity: Always Solid" yet they still go through it... I'm stumped. I've tried to fix this.. at least 5 times now and everything i've tried has not prevailed. Here are images of the option for each thing in case my description wasn't that good. Lol.

    Func_Brush
    [​IMG]

    Func_tracktrain
    [​IMG]
     
  2. J4CK8

    J4CK8 L11: Posh Member

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    Could it be possible to make the tracktrain into a movelinear or door? Players shouldn't get stuck on them that way. Unless it needs to be tracktrain for a reason-ie. changes direction.
     
  3. Washipato

    Washipato L3: Member

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    Like J4CK8 said, use movelinear or door. Avoid using a train unless you need to do odd movements.

    Using trains where player step on sometimes gives stutter to them. This doesn't happen with movelinear and door. Those entities also gives precise movement, when tracktrain doesn't stop on the middle of the path_track and it's a nuisance to make it behave in the way you want.

    If you still want to use a train, post the flags that you are using for it and the properties of the path_tracks
     
  4. Agentkid

    Agentkid L1: Registered

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    func_brush thats your problem (i use func_brush to make a walk through wall)
     
  5. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    hrmm... i see... well i think i have thought of a way to do it with making the brush pieces that move doors. hopefully it'll work. =) thanks to all and i'll respond with feed back if it worked or not.