- Aug 7, 2017
- 60
- 2
Howdy again, today I'm here with a bit of an issue. I'm sure someone covered how to fix this in the many tutorials I've watched, but watching them again and searching the forums didn't net me any results so I guess I'll make a new thread.
My issue is this: The doors I make that are right up against world brushes have no lighting on the face that was touching the brush. I mean, that's kind of obvious once you think about it, since a separate compile for the underside of doors would be silly, but having a completely black texture is odd to look at. I "fixed" this in some of my other maps by having a minimum lighting value, but now that I've put more complicated lighting in the area it's stopped blending in when I do that. It's either all the lights blend right and black sides, or bright sides and wrong colors. What am I missing here? I thought about making a brush that light can pass through around the door border and sectioning it off with even more brushes but that seems ludicrous to me
My issue is this: The doors I make that are right up against world brushes have no lighting on the face that was touching the brush. I mean, that's kind of obvious once you think about it, since a separate compile for the underside of doors would be silly, but having a completely black texture is odd to look at. I "fixed" this in some of my other maps by having a minimum lighting value, but now that I've put more complicated lighting in the area it's stopped blending in when I do that. It's either all the lights blend right and black sides, or bright sides and wrong colors. What am I missing here? I thought about making a brush that light can pass through around the door border and sectioning it off with even more brushes but that seems ludicrous to me