How do I stop light bleeding between func detail and world geometry.
Oodily Doodily L1: Registered May 27, 2010 23 0 Oct 15, 2010 #1 How do I stop light bleeding between func detail and world geometry.
A Boojum Snark Toraipoddodezain Mazahabado aa Nov 2, 2007 4,776 7,672 Oct 15, 2010 #2 You'll need to slice the world geometry and nodraw the part covered by the detail. 1