- Jun 9, 2020
- 15
- 0
My map won't compile in regular lighting, it keeps going to Fullbright after compiling. I checked Interlopers checker, I reduced all the luxels (Lighting on textures I believe) to 16 for every geometry brush in the map, I asked some of my home discords about it but no dice. I know there's some kind of angle I'm not seeing this from but I don't know what could be causing the entire map to do this.
Here are the compile logs from my last compile, and if needed I can send the map vmf over. I really hope I can find some way to fix this before I try re-designing the layout to fix it.
Here are the compile logs from my last compile, and if needed I can send the map vmf over. I really hope I can find some way to fix this before I try re-designing the layout to fix it.