- Apr 9, 2022
- 9
- 1
I’ve come to a point in my life where I’m at a crossroads and frankly I don’t know what to do. I wanted to switch my attention over from one hobby (robot combat) to another hobby (level design), but with the current state of Valve and TF2 I don’t know if I should.
This choice was one I’ve dwelled on for years. I started my “journey” into robot combat around 2015 when both Battlebots and Robot Wars were given reboots. Ever since I have tried to get something put together to go and fight and even taught myself how to use Autodesk Fusion 360… however, financial issues have been the biggest setback in my ability to compete. I have looked for alternatives and ways to help alleviate these financial issues, however none have turned up over the past few years. Because of this, I’ve made a decision to put robot combat to the side and focus on level design: something I had started as far back as high school but never really committed to.
I started designing levels for games as far back as 2016 in Roblox, a few of which got put in a few now discontinued games and a few that were made, but never put in. I had started looking into map making for TF2 around 2018, but between my old laptop’s hard drive breaking and family issues I’d rather not talk about, I put it aside until I got my new PC. I dabbled with a few ideas in 2023 but nothing ever really stuck. I’ve wanted to focus more on making maps for TF2 this year… but a number of things have made it tough for me to say if the time and effort learning Hammer would be worth it.
The first big problem is obvious: casual is unplayable. Why should I toil away making content for updates when the only people that can “enjoy” the content are bots and? Sure, you can make a map for fun, but I don’t want a map that’s just fun for me: I want maps that are fun for everybody, and can be enjoyed by everybody. Plus, most community servers are trade, idle, or 24/7 2fort or Hightower with very few “vanilla” servers… which I feel like also lowers my desire to make a map since few community maps would give people the ability to try it out.
Secondly, the TF2 community itself. I feel like the less Valve does and the less they’ve chosen to respond, the more hostile people have gotten towards the community members whose content gets added to the game. I mean for crying out loud YouTubers were saying they’d quit if Prop Hunt was added and freaked out at the possibility of it being added to the game, and others saying if you liked playing it you were “delusional” and should “go play something like Roblox”. It’s something that makes me wary of wanting to try because I don’t want people chewing me out for things that may not be my fault.
The last issue is, well, Valve. The removal of TFS2 yesterday via DMCA struck a nerve: it may be in their rights to do, but the fact it was taken down while actual TF2 has been sitting here slowly rotting and falling apart just grinds my gears. On top of that, I feel that community updates are somewhat predatory, using the community as a way to buy buy buy because “a portion of the money goes to the creators”… who make, what, a penny to Valve’s dime?
I just feel frustrated and lost is all. 2024 is already off to a sour start and frankly I don’t know what to do. I don’t care about making money off my maps, I just want to make maps that are fun… but why waste my energy on another hobby that winds being as pointless as the previous?
This choice was one I’ve dwelled on for years. I started my “journey” into robot combat around 2015 when both Battlebots and Robot Wars were given reboots. Ever since I have tried to get something put together to go and fight and even taught myself how to use Autodesk Fusion 360… however, financial issues have been the biggest setback in my ability to compete. I have looked for alternatives and ways to help alleviate these financial issues, however none have turned up over the past few years. Because of this, I’ve made a decision to put robot combat to the side and focus on level design: something I had started as far back as high school but never really committed to.
I started designing levels for games as far back as 2016 in Roblox, a few of which got put in a few now discontinued games and a few that were made, but never put in. I had started looking into map making for TF2 around 2018, but between my old laptop’s hard drive breaking and family issues I’d rather not talk about, I put it aside until I got my new PC. I dabbled with a few ideas in 2023 but nothing ever really stuck. I’ve wanted to focus more on making maps for TF2 this year… but a number of things have made it tough for me to say if the time and effort learning Hammer would be worth it.
The first big problem is obvious: casual is unplayable. Why should I toil away making content for updates when the only people that can “enjoy” the content are bots and? Sure, you can make a map for fun, but I don’t want a map that’s just fun for me: I want maps that are fun for everybody, and can be enjoyed by everybody. Plus, most community servers are trade, idle, or 24/7 2fort or Hightower with very few “vanilla” servers… which I feel like also lowers my desire to make a map since few community maps would give people the ability to try it out.
Secondly, the TF2 community itself. I feel like the less Valve does and the less they’ve chosen to respond, the more hostile people have gotten towards the community members whose content gets added to the game. I mean for crying out loud YouTubers were saying they’d quit if Prop Hunt was added and freaked out at the possibility of it being added to the game, and others saying if you liked playing it you were “delusional” and should “go play something like Roblox”. It’s something that makes me wary of wanting to try because I don’t want people chewing me out for things that may not be my fault.
The last issue is, well, Valve. The removal of TFS2 yesterday via DMCA struck a nerve: it may be in their rights to do, but the fact it was taken down while actual TF2 has been sitting here slowly rotting and falling apart just grinds my gears. On top of that, I feel that community updates are somewhat predatory, using the community as a way to buy buy buy because “a portion of the money goes to the creators”… who make, what, a penny to Valve’s dime?
I just feel frustrated and lost is all. 2024 is already off to a sour start and frankly I don’t know what to do. I don’t care about making money off my maps, I just want to make maps that are fun… but why waste my energy on another hobby that winds being as pointless as the previous?