Freeze Tag Prefab - The logic used for Tundra and the Freeze Tag gamemode
This is the prefab I made when remaking the Freeze Tag gamemode into TF2. It is based around the Arena gamemode. Enjoy using it for your projects.
Instructions:
- USE THE SPAWNPOINTS IN THE PREFAB, or rename your spawnpoints to "default_spawnpoints" (without the quotes)
- USE THE CONTROL POINT IN THE PREFAB, as it has a filter to prevent frozen player from capping
- Take the box with all the logic in it and the triggers around it and paste it into your map
- Take the triggers around it and put all of them around your entire map (use , remember to center their origins afterwards)
- You're done!
Modifications:
- Modify the delay in the unfreeze_relay_red/blu entity to change the amount of time needed to unfreeze someone
- The tf_arena_logic can be modified however you want, except tampering with its outputs
This is the prefab I made when remaking the Freeze Tag gamemode into TF2. It is based around the Arena gamemode. Enjoy using it for your projects.
Instructions:
- USE THE SPAWNPOINTS IN THE PREFAB, or rename your spawnpoints to "default_spawnpoints" (without the quotes)
- USE THE CONTROL POINT IN THE PREFAB, as it has a filter to prevent frozen player from capping
- Take the box with all the logic in it and the triggers around it and paste it into your map
- Take the triggers around it and put all of them around your entire map (use , remember to center their origins afterwards)
- You're done!
Modifications:
- Modify the delay in the unfreeze_relay_red/blu entity to change the amount of time needed to unfreeze someone
- The tf_arena_logic can be modified however you want, except tampering with its outputs