Freeze Tag Prefab

Freeze Tag Prefab V5

Le Codex

L3: Member
Dec 4, 2020
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Freeze Tag Prefab - The logic used for Tundra and the Freeze Tag gamemode

This is the prefab I made when remaking the Freeze Tag gamemode into TF2. It is based around the Arena gamemode. Enjoy using it for your projects.

Instructions:
- USE THE SPAWNPOINTS IN THE PREFAB, or rename your spawnpoints to "default_spawnpoints" (without the quotes)
- USE THE CONTROL POINT IN THE PREFAB, as it has a filter to prevent frozen player from capping
- Take the box with all the logic in it and the triggers around it and paste it into your map
- Take the triggers around it and put all of them around your entire map (use :vertexmanip:, remember to center their origins afterwards)
- You're done!

Modifications:
- Modify the delay in the unfreeze_relay_red/blu entity to change the amount of time needed to unfreeze someone
- The tf_arena_logic can be modified however you want, except tampering with its outputs
 

Le Codex

L3: Member
Dec 4, 2020
149
73
- Reduced the unfreeze time to 3 seconds
- Put the triggers around the map to be more clear
- Changed the instructions
- Made all players unfreeze on round end for proper humiliation
- Fixed a bug where players from different teams on top of one another would get unfrozen together
- Fixed a bug where the winning team could unfreeze enemy players during humilation
- Moved the spawnpoints for instant respawning down to make them more consistent (hopefully)

Read the rest of this update entry...
 

Le Codex

L3: Member
Dec 4, 2020
149
73
  • Fixed frozen player suicides causing miscount
  • Fixed frozen players being targeted by sentries
  • Fixed frozen players being able to be healed
  • Fixed gibs appearing
  • Reduced the tint effect on frozen players
  • Added a particle effect to frozen players to distinguish them
This update requires to also update the triggers, so don't forget to do it!

Read the rest of this update entry...