Foundation

KotH Foundation a5

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
436
436

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
436
436
Mostly small changes. This likely won't see any testing, I'm just uploading it for a version of a1 without the bugs.
  • Fixed LDR being fullbright
  • Fixed one spawnpoint in Red spawn being set to Blue team
  • Fixed being able to build on the crane platform
  • Fixed a misaligned texture
And that's all! The map played a lot better than I expected, and I'm not entirely sure what I should change, but hopefully there will be a new major update soon

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nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
436
436
Version a2 changelog:
  • Added a bit of clutter to make certain OOB areas more obvious
  • Added windows to mid building
  • Widened mid by 96 HU on both sides (192 total)
  • Further widened both sides by 64 HU
  • Opened up buildings to the side of mid
  • Optimization

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nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
436
436
I also had this ready a while ago, so I've forgotten most of the changes. The main thing was changing around pickups and stuff. I also figured out how to make it so that you could place buildings onto the crane platforms

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nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
436
436
Changelog:

- Removed gimmicky stuff like the cranes
- Remade the route to the left of spawn entirely
- Remade the point; it is now on the ground instead of on a building, making it much easier to get to
- Changed the middle building overlooking point to simplify it a lot
- Expanded lobby
- Spectator cameras
- Optimization

Screenshots:

koth_foundation_a40011.png
koth_foundation_a40012.png
koth_foundation_a40013.png
koth_foundation_a40014.png
koth_foundation_a40015.png


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nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
436
436
nᵗʰSonata updated Foundation with a new update entry:

a5

Hey, it's been a while! Been working on this update on-and-off since I was last active. Anyways, here's the main changes I made note of:
  • Remade lobby
  • Closed up overpass near lobby with dropdown
  • Made far left route around the shack into a dropdown instead of a ramp so it's harder for enemies to push into spawn
  • Closed up vent passageways
  • Raised left lobby exit up 64 hu
  • Lowered left route shack down by 64 hu
  • Changed around cover on point
  • Added some clutter around...

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