- Jun 22, 2016
- 213
- 40
- Made red spawn last less defender sided
- Made spawn exit doorways a little larger
- Made control point capture areas larger
- Removed some weird sightlines
- Changed some pickup placements
- Changed respawn times for Red and Blue
- Removed shortcut between A and B
- Rebalanced pickups around A
- Fixed some collision issues with lanterns
- Removed some custom assets
- Weakened some sniper positions
- Redesigned last point
- Red can no longer get into blue's forward hold on second for free
- Managed some sniper lines
- Fixed respawn times
- Changes Red spawn
- Managed more sniper lines between A - B connector
- Adjustments to last
- Gave blue flanks
- Reduced red respawn time for A point to 7 from 8
- Misc changes
- Removed one way door
- Rebalanced some HP pickups
- New engi spot on A
- Last is now a lil bigger
- Added small health and ammo for defenders on last
- More cover added for blue on A
- Changed roof heights to make things less uniform
- Re-added one way door to A flank
- A flank now leads into A point building
- Closed off balcony overlooking A point until A is capped
- Added soundscapes
- Lighting is now a lil brighter
- Medium HP kit before A is now accessible
- Changed ammo kit before B point from small to medium
- Red side route into last is now a dropdown
- Added more cover to last
- Sentry window on last is now more open
- Some clippings
- More health and ammo around second point for attackers
- Changes to first point
- Changes to scale of some buildings
- Artpass
- Stage 2
- Combined the stages together
- Removed a cubby on first point stage 1
- Second point stage 1 now has more cover for attackers pushing in
- Increased distance between blue spawn and first point on second stage
- Added stairs for team to rotate between highground better on first point second stage
- Added more room for the route leading to last point on the second stage
- Added engineer cubby in the point pit on stage 2 last point
- Blocked out more buildings
- Redid some defensive positions on stage 2.
- Increased red respawn time on last point stage 2 to 24 secs.
- Some artpass stuff
- Reduced defender times