Fortezza

Fortezza b6c

  • More health and ammo around second point for attackers
  • Changes to first point
  • Changes to scale of some buildings
  • Artpass
- Lighting is now a lil brighter
- Medium HP kit before A is now accessible
- Changed ammo kit before B point from small to medium
- Red side route into last is now a dropdown
- Added more cover to last
- Sentry window on last is now more open
- Some clippings
- Changed roof heights to make things less uniform
- Re-added one way door to A flank
- A flank now leads into A point building
- Closed off balcony overlooking A point until A is capped
- Added soundscapes
- Little bit of artpass added
- Removed one way door
- Removed lil route down to A point
- Rebalanced some HP pickups
- New engi spot on A
- Last is now a lil bigger
- Added small health and ammo for defenders on last
- More cover added for blue on A
- Misc changes
- Gave blue flank to bypass sniper sightline on B point
- Added cubby to B forward hold for blue to set up in
- Reduced red respawn time for A point to 7 from 8
- More metal pickups for defenders on A and B
- Fixed issue with tape not outlining point correctly
- Adjustments to last
- Changes Red spawn
- Managed more sniper lines between A - B connector
- Redesigned last point
- Red can no longer get into blue's forward hold on second for free
- Managed some sniper lines
- Fixed respawn times
- Removed some custom assets
- Weakened some sniper positions