- Jul 23, 2008
- 391
- 104
PL_Flow is a singlestage payload map (badwater-style) with 4 capture points in a Swampy setting. The Payload is a boat that needs to be transported along the water path. There are several reroutes and different ways of attacking/defending to give all classes a chance to do something useful.
The alpha 1 only contains 2 control points, the two last will hopefully be added in the next alpha.
What I want feedback on:
- Gameplay flow; is the map balanced, will BLU/RED always have an advantage?
- Class Balance; will all classes be played?
- Lighting; as I've chosen a night setting for the map, some places might get a bit dark. Where do the lights need to be changed?
- Anything that you can think of.
TODO's:
- There are lots of bugged/ugly displacements.
- Work with lighting.
- Detailing everywhere.
The alpha 1 only contains 2 control points, the two last will hopefully be added in the next alpha.
What I want feedback on:
- Gameplay flow; is the map balanced, will BLU/RED always have an advantage?
- Class Balance; will all classes be played?
- Lighting; as I've chosen a night setting for the map, some places might get a bit dark. Where do the lights need to be changed?
- Anything that you can think of.
TODO's:
- There are lots of bugged/ugly displacements.
- Work with lighting.
- Detailing everywhere.
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