PL_Flow is a singlestage payload map (badwater-style) with 4 capture points in a Swampy setting. The Payload is a boat that needs to be transported along the water path. There are several reroutes and different ways of attacking/defending to give all classes a chance to do something useful. The alpha 1 only contains 2 control points, the two last will hopefully be added in the next alpha. What I want feedback on: - Gameplay flow; is the map balanced, will BLU/RED always have an advantage? - Class Balance; will all classes be played? - Lighting; as I've chosen a night setting for the map, some places might get a bit dark. Where do the lights need to be changed? - Anything that you can think of. TODO's: - There are lots of bugged/ugly displacements. - Work with lighting. - Detailing everywhere.