Flow

Discussion in 'Map Factory' started by tovilovan, Aug 20, 2009.

  1. tovilovan

    tovilovan L6: Sharp Member

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    PL_Flow is a singlestage payload map (badwater-style) with 4 capture points in a Swampy setting. The Payload is a boat that needs to be transported along the water path. There are several reroutes and different ways of attacking/defending to give all classes a chance to do something useful.

    The alpha 1 only contains 2 control points, the two last will hopefully be added in the next alpha.

    What I want feedback on:

    - Gameplay flow; is the map balanced, will BLU/RED always have an advantage?
    - Class Balance; will all classes be played?
    - Lighting; as I've chosen a night setting for the map, some places might get a bit dark. Where do the lights need to be changed?
    - Anything that you can think of.

    TODO's:

    - There are lots of bugged/ugly displacements.
    - Work with lighting.
    - Detailing everywhere.
     
    Last edited: Aug 20, 2009
  2. Engineer

    aa Engineer

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    Nice idea :)
     
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  3. martijntje

    martijntje L8: Fancy Shmancy Member

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    for playtesting, I would recommend the gameday (check the events subforum)

    I also like the idea, however I think that too much water might make the pyro underpowerd.
     
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    Last edited: Aug 20, 2009
  4. tovilovan

    tovilovan L6: Sharp Member

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    There isn't too much water =D

    DONT DOWNLOAD THE CURRENT FILE IT'S BROKEN!!!!!!!
     
  5. BagOfChips

    BagOfChips L5: Dapper Member

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    "I also like the idea, however I think that too much water might make the pyro overpowerd."

    ...What?
     
  6. Peterm

    Peterm Banned

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    Looks very good i dont have too much problem with water just make sure your cubemaps work :p
     
  7. martijntje

    martijntje L8: Fancy Shmancy Member

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    underpowered of course
     
  8. tovilovan

    tovilovan L6: Sharp Member

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  9. Omnomnick

    Omnomnick L6: Sharp Member

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    This looks like a good idea, I'll be sure to test after you add the next few control points. What would be nice is if you or somebody else created a swamp boat styled Payload to move along - That would be really nice.

    So far, looking good :)
     
  10. The Political Gamer

    aa The Political Gamer

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    Cool concept! Kinda kills the pyro and I am not saying that is a bad thing.
     
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  11. tovilovan

    tovilovan L6: Sharp Member

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    It does NOT kill the pyro, maybe the W+M1 ones though =P On the other hand, in most places the water isn't so deep you can put out fire in it, so pyros will have their fun too =D I just felt like a mining track in the middle of a swamp would be a little strange.

    And about the custom model; if somebody would make one I'd be soo happy. The current one is... well, you can't say it's very pretty.
     
  12. Don

    Don L2: Junior Member

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    Wow, very nice mode! What will be the ending, the boat falls down from a giant waterfall where red HQ is and explode all their evil underwater projects? That would be an awesome ending!

    Change the cart/boat so that the dispenser is not the engineer dispenser and try to group it with the bomb (a new model would be nicer tho). I Might want to do a small draft of what could be cool, give me 2-3 days!
     
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  13. Nerdbot

    Nerdbot L7: Fancy Member

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    This is a really cool idea! I would recommend seeing if you could get a custom model for this, though, it'd look a little less weird. For alpha versions that's perfectly fine though.

    Some of the cart paths, judging from the HUD, look like there's a bit too big of a gap between the checkpoints, though. I guess it depends on how it plays though.

    EDIT: Oh wait this is a Badwater-style stage and you only had two points in place. My bad :U
     
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    Last edited: Aug 20, 2009
  14. J4CK8

    J4CK8 L11: Posh Member

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    NOOOOOOOOO I can't believe someoen else did this too! I'm sort of half working on pl_bog where the payload is a boat, but it's just a simple boat for now.

    It's a great idea and I hope it works. Looking good in the screenies, but have you/will you nobuild the water? I was thinking I would in mine becuase it's gonna be hard to spot a sentry underneath the water.
     
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  15. absurdistof

    aa absurdistof

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    Make a sequel, or some other sort of style around that?
     
  16. tovilovan

    tovilovan L6: Sharp Member

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    I'm considering that, but I will have to playtest it before I decide. In some places it appears you can't build anyway, so we'll see. Anyhow, in most places the water isn't so deep a sentry wouldn't be visible.
     
  17. Agentkid

    Agentkid L1: Registered

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    if you want playtesting i can throw it on my 20 man just pm if you want to

    however we usauly only have about 8-12 on it
     
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    Last edited: Aug 21, 2009
  18. frothy

    frothy L2: Junior Member

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    I unfortunately can't DL at the moment, but I have a quick question:

    How deep is the water? Do you have to swim or is it knee high so you can walk around?
     
  19. Zanpa

    Zanpa L4: Comfortable Member

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    What I read :

    So I guess you won't have to swim too much :)
     
  20. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    There's a normal cart dispenser in the models section. It's in a pack of separated payload models. Also being a pyro and rushing the cart never works anyway due to the dispenser.
     
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