The first release of my alpha ctf_floodgate_a1. Stay tuned for updates on cp_floodgate, which features a slightly different flavor of control point gameplay than usual.
Floodgate takes place along the side of a cliff, in a facility housing a hydroelectric dam. The twin bases are linked by the dam top, the turbine room, and a network of caves. The cliff presents a deadly edge, and an equipment malfunction left the interior of the dam with electrified water.
Please leave feedback concerning gameplay, particularly for specific classes!
Also, I am considering removing the underwater tunnel leading from the main tunnel to the lake (with the 100% health), any thoughts on this?
Known Issues:
Floating gravel (placeholder for future displacement)
Poor lighting/texturing
the roof is too low (floor too high) in the turbine room, this will be changed in a2
fence sticks through roof of red spawn (fence is placeholder for real roof)
Floodgate takes place along the side of a cliff, in a facility housing a hydroelectric dam. The twin bases are linked by the dam top, the turbine room, and a network of caves. The cliff presents a deadly edge, and an equipment malfunction left the interior of the dam with electrified water.
Please leave feedback concerning gameplay, particularly for specific classes!
Also, I am considering removing the underwater tunnel leading from the main tunnel to the lake (with the 100% health), any thoughts on this?
Known Issues:
Floating gravel (placeholder for future displacement)
Poor lighting/texturing
the roof is too low (floor too high) in the turbine room, this will be changed in a2
fence sticks through roof of red spawn (fence is placeholder for real roof)
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