Floodgate

Discussion in 'Map Factory' started by B3RING3R, Oct 20, 2009.

  1. B3RING3R

    B3RING3R L1: Registered

    Messages:
    3
    Positive Ratings:
    1
    The first release of my alpha ctf_floodgate_a1. Stay tuned for updates on cp_floodgate, which features a slightly different flavor of control point gameplay than usual.

    Floodgate takes place along the side of a cliff, in a facility housing a hydroelectric dam. The twin bases are linked by the dam top, the turbine room, and a network of caves. The cliff presents a deadly edge, and an equipment malfunction left the interior of the dam with electrified water.

    Please leave feedback concerning gameplay, particularly for specific classes!
    Also, I am considering removing the underwater tunnel leading from the main tunnel to the lake (with the 100% health), any thoughts on this?

    Known Issues:
    Floating gravel (placeholder for future displacement)
    Poor lighting/texturing
    the roof is too low (floor too high) in the turbine room, this will be changed in a2
    fence sticks through roof of red spawn (fence is placeholder for real roof)
     
    Last edited: Oct 20, 2009
  2. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    In those screenshots, I noticed you used HL2 water. Most people will get on at you or annoy you if it isn't TF2 or TF2 Style textures. Apart from that, it looks alright, and playtesting should uncover more problems.
     
  3. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Also, I think you're planning to use a lot of water in this map. make sure you make the not so important water into cheap_water to help with Optimization.
     
  4. strangemodule

    strangemodule L5: Dapper Member

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    Although this map has some issues, I really like the look of it so far!
     
  5. Swordz

    Swordz L5: Dapper Member

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    Whoa, hl2 water looks fucking nice.
     
  6. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Looking good (atleast you can get water reflections to work grr im so jealous), i totally dont envy you (ok maybe slightly for the map) :)