koth_fissure Current build: beta 6 koth_fissure is a king of the hill map for VALVe's Team Fortress 2. (duh!) My intention with this map was to explore avariation of the gameplay where the battle would be decided mainly away from the capture point itself. In order to maintain control of the middle, a team must secure the area right outside of the enemy team's base, pushing them back to the cavern before it. The map is set in a mining structure that cuts through a steep valley, serving well my desire to convey a sense of danger and instability. _______ Your feedback is much appreciated!