- Feb 19, 2023
- 4
- 1
Hey everyone! First post on this forum, I finally decided to tackle hammer and try my hand at map design/map making.
I'm making a koth map (which I now slightly regret seeing as they seem to be the most popular maps for beginner, hope the forum isn't too saturated with them), and I got to the point where I'm pretty happy with the spawn area and courtyards, with varied heights, no busted sightlines, mix of interior/exterior environments, and what seems to be decent scaling.
However, I don't really want my map to be yet another viaduct clone and since what I have right now is kinda viaduct-y already, I feel like the point area is what could make the difference.
My main questions are, should I go straight into the point like in the attached screenshots or add another courtyard before? Walk time to the point is about 16 secs for a heavy. I'm also not sure what to do with the building right before the point, I'm afraid it would end up being too open.
But of course any input about this design is greatly appreciated, especially if there are any glaring flaws.
Thank you everyone!
(By the way, those weird slanted routes are placeholders, I know they look like hot trash at the moment and I am planning on replacing them with some sort of more natural looking cliff/dirt path/whatever while keeping the same angles as to limit sightlines)
I'm making a koth map (which I now slightly regret seeing as they seem to be the most popular maps for beginner, hope the forum isn't too saturated with them), and I got to the point where I'm pretty happy with the spawn area and courtyards, with varied heights, no busted sightlines, mix of interior/exterior environments, and what seems to be decent scaling.
However, I don't really want my map to be yet another viaduct clone and since what I have right now is kinda viaduct-y already, I feel like the point area is what could make the difference.
My main questions are, should I go straight into the point like in the attached screenshots or add another courtyard before? Walk time to the point is about 16 secs for a heavy. I'm also not sure what to do with the building right before the point, I'm afraid it would end up being too open.
But of course any input about this design is greatly appreciated, especially if there are any glaring flaws.
Thank you everyone!
(By the way, those weird slanted routes are placeholders, I know they look like hot trash at the moment and I am planning on replacing them with some sort of more natural looking cliff/dirt path/whatever while keeping the same angles as to limit sightlines)