MVM finalway

Discussion in 'Map Factory' started by Prestige, Dec 5, 2012.

  1. Prestige

    aa Prestige im not gay anymore

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    Yes.
     
  2. Sergis

    aa Sergis L666: ])oo]v[

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  3. nightwatch

    aa nightwatch

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    The final map.
     
  4. Sel

    Sel Banned

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    finalway_boss
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  7. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    guess Im not entering I know I would lose
     
  8. Wilson

    aa Wilson Burial by Sleep

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    Prestige was quakeman all along.
     
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  9. Pocket

    aa Pocket func_croc

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    I think what you meant to say was

    (Wouldn't even be the first time that's happened.)
     
  10. GPuzzle

    GPuzzle L9: Fashionable Member

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    I was thinking in entering the contest, but now I'm preety damn sure I don't stand a single chance.
     
  11. Sergis

    aa Sergis L666: ])oo]v[

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    and here i was, hoping that you'd make mvm_brazil to show everyone what brazil really looks like
     
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  12. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    not even once
     
  13. GPuzzle

    GPuzzle L9: Fashionable Member

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    What I think could fit in TF2 is São Paulo's industrial zone (looks like some kind of trainyard with Sawmill ground) or Cubatão, a city whose local industry is basically petrol refinery and mining. It is also very near Mata Atlântica, which means someone would basically drop a mix of Gorge and Gravel Pit into Borneo theme.
    Still, I live in São Paulo, I think Gus might have something that resembles TF2 near Curitiba.
    Just what could fit.
    I'm seriously thinking of São Paulo theme. It's kinda like someone dropped Well into Sawmill.

    Edit: https://www.google.com.br/search?q=...Q&biw=1366&bih=667&sei=OzzBUNCfKurB0QGxxICAAw (Cubatão pictures)
    https://www.google.com.br/search?q=...d5317cd94bd98e&bpcl=39650382&biw=1366&bih=630 (São Paulo industrial zone - trains).
    Reference pictures.
     
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    Last edited: Dec 6, 2012