So, I'm still working on my CTF map that has a control-point-controlled security system in the basement (which I've dubbed ctf_simple out of irony), and I've got most of the mechanics working. The problem I've run into is making the security system filter properly. My current setup is nice and simple: I have the control point (hall_control_point), which works just fine. Then, I have a filter_activator_tfteam (hall_filter) that associates with hall_control_point. Finally, the actual security system is, at this point, just a trigger_hurt that deals instant death (1000 damage), and filters based on hall_filter. In detail: hall_filter (filter_activator_tfteam) Column 1 Column 2 Property Value Team Any Filter Mode Disallow entities that match criteria Associated Control Point hall_control_point hall_security_trigger (trigger_hurt) Column 1 Column 2 Property Value Filter Name hall_filter Damage Type SHOCK Damage 1000 Zero Damage Force Yes The problem I'm having is, the security trigger always kills everyone, regardless of team or the state of the control point. Am I doing something wrong?