- Jan 6, 2008
- 249
- 12
Hmm well so is the filter_activator_name entity broken for TF2?
So to test this i set up a filter, created a teamflag that was supposed to name the !activator according to the filter, and then set up a trigger with a filter that would display a message if the flag carrier ran over it.
But it seems like the filter_Activator_name is applying the filter name to anyone who spawns, because the message is displayed every time i run over the triggers, whether i have ever touched the flag or not.
Ok here's what I did exactly:
- Created a filter_Activator_name
- Named it Flag_carrier_filter
- Filter mode: Allow
- Filter Name: FlagCarrier (note: this appears red)
- Created a trigger_multiple
- Set filter to FlagCarrier
- OnTrigger flag_message_1 display
- Created a item_teamflag
- OnPickup !activator AddOutput "targetname flag_carrier_filter" (" " is in the paramaters)
So did I do it incorrectly? Also for the record I ahve also tried doing
- OnPickup !activator AddOutput "targetname FlagCarrier"
But that didnt help. Is this thing just broken for TF2 or what?
So to test this i set up a filter, created a teamflag that was supposed to name the !activator according to the filter, and then set up a trigger with a filter that would display a message if the flag carrier ran over it.
But it seems like the filter_Activator_name is applying the filter name to anyone who spawns, because the message is displayed every time i run over the triggers, whether i have ever touched the flag or not.
Ok here's what I did exactly:
- Created a filter_Activator_name
- Named it Flag_carrier_filter
- Filter mode: Allow
- Filter Name: FlagCarrier (note: this appears red)
- Created a trigger_multiple
- Set filter to FlagCarrier
- OnTrigger flag_message_1 display
- Created a item_teamflag
- OnPickup !activator AddOutput "targetname flag_carrier_filter" (" " is in the paramaters)
So did I do it incorrectly? Also for the record I ahve also tried doing
- OnPickup !activator AddOutput "targetname FlagCarrier"
But that didnt help. Is this thing just broken for TF2 or what?