Hmm well so is the filter_activator_name entity broken for TF2? So to test this i set up a filter, created a teamflag that was supposed to name the !activator according to the filter, and then set up a trigger with a filter that would display a message if the flag carrier ran over it. But it seems like the filter_Activator_name is applying the filter name to anyone who spawns, because the message is displayed every time i run over the triggers, whether i have ever touched the flag or not. Ok here's what I did exactly: - Created a filter_Activator_name - Named it Flag_carrier_filter - Filter mode: Allow - Filter Name: FlagCarrier (note: this appears red) - Created a trigger_multiple - Set filter to FlagCarrier - OnTrigger flag_message_1 display - Created a item_teamflag - OnPickup !activator AddOutput "targetname flag_carrier_filter" (" " is in the paramaters) So did I do it incorrectly? Also for the record I ahve also tried doing - OnPickup !activator AddOutput "targetname FlagCarrier" But that didnt help. Is this thing just broken for TF2 or what?