this one's confused me a bit, but when you're creating a map is it better to have 1 brush with parts of the texture concealed by walls, or 3 brushes with a nodraw area behind the concealing wall with two textured brushes to either side?
black = nodraw texture, red = 'normal' texture (assume top down view)

black = nodraw texture, red = 'normal' texture (assume top down view)