Fewer brushes vs. larger "nodraw" area?

Discussion in 'Mapping Questions & Discussion' started by Doran, Jan 29, 2008.

  1. Doran

    Doran L1: Registered

    Messages:
    21
    Positive Ratings:
    0
    this one's confused me a bit, but when you're creating a map is it better to have 1 brush with parts of the texture concealed by walls, or 3 brushes with a nodraw area behind the concealing wall with two textured brushes to either side?

    [​IMG]

    black = nodraw texture, red = 'normal' texture (assume top down view)
     
  2. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    740
    I'd love to help on this, but for some reason *maybe my own* i can't seem to get what you mean. Whats the "green" for in the E? walls or hallway and "white" is wall area?

    Picture 2 is better for displacements and allows better editing later if need be.
     
  3. Jive Turkey

    Jive Turkey L3: Member

    Messages:
    120
    Positive Ratings:
    32
    I'm not sure what you mean, but for what it's worth world brush sides completely covered by other world brush sides, such as a mitered corner between two walls, automatically get nodrawwed.

    If I'm reading that picture correctly, it doesn't matter which way you build the brush work. The first picture will end up cut up like the second picture by the compile tools.
     
  4. Doran

    Doran L1: Registered

    Messages:
    21
    Positive Ratings:
    0
    you answered my question already, the green part was just supposed to distinguish between blocks / nonblocks. Also, thanks for the link, rather interesting.