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KotH FarmValley a2

Farm themed koth

  1. nesman

    aa nesman oh god how did this get here

    Messages:
    350
    Positive Ratings:
    207
    FarmValley - Farm themed koth

    Oh look a farm themed map! Red's and Blu's fight over a grain production facility.
     
  2. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
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    judging by the screenshots the map looks really cool!
    i see some nice height advantages and some nice areas too.
    i would suggest maybe adding water to the low ground near the koth point.
     
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  3. nesman

    aa nesman oh god how did this get here

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    yup was thinking about that for a2 as well as maybe closing a few routes to the point as it can be attacked from all angles
     
  4. nesman

    aa nesman oh god how did this get here

    Messages:
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    207
  5. TwinMill

    TwinMill L1: Registered

    Messages:
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    Hey Nesman!
    Thought I'd run through your map and share my thoughts!
    My general feeling from this map is great; I can really see something like this in-game, or at least fitting in the universe. Even in dev textures it feels like TF2, particularly the first two courtyards from spawn. I'm a little concerned about mid being too open and just an absolute field day for snipers though. The sightlines, especially from on top of the mid building, are pretty nasty. It seems like the only way a sniper on the top of the building could be dealt with is by another sniper, and that's just no fun.
    Also, I would cut down the rooms between courtyards. Maybe it's just the texturing at the moment, but it seems to be almost labyrinthine in some spots, and I'll admit my idiot self got disoriented once or twice.
    If you'd like some more specifics, you can see an album for it here: https://imgur.com/a/HNAZV
    All things considered, my opinions could change when I see this map in action, but for now these are the things that strike me when I walk through it.
    Cheers!
     
    • Thanks Thanks x 1
  6. nesman

    aa nesman oh god how did this get here

    Messages:
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    Positive Ratings:
    207
    man, I really appreciate this kind of feedback with that amount of detail, surely will use most of the feedback and will see how it plays when the map can get tested publicly on the tf2maps servers. Thanks again.
     
  7. phi

    aa phi The Fallen Crimson

    Messages:
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    I don't know what happened but I tried to run this map (a1a) on the server and it immediately crashed. Try to figure that out, I think.
     
  8. nesman

    aa nesman oh god how did this get here

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    Oddly enough after not feeling like mapping for about a month I finally return to only change the version number and the map doesn't crash I guess. Ok source engine.

    Read the rest of this update entry...
     
  9. phi

    aa phi The Fallen Crimson

    Messages:
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    Positive Ratings:
    1,719
    Your map still crashes the server. Please fix this.
     
  10. Berry

    aa Berry spooky scary skeletons

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    Had to double-take on the map name after reading Farmville
     
  11. nesman

    aa nesman oh god how did this get here

    Messages:
    350
    Positive Ratings:
    207
  12. I dinne ken

    aa I dinne ken Has currently had enough

    Messages:
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    Why not post the compile log?

    People could probably deduce what the problem is from it. (not me though)
     
  13. nesman

    aa nesman oh god how did this get here

    Messages:
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    Positive Ratings:
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    because as of right now it has no issues this version has not crashed yet.