Hey Nesman!
Thought I'd run through your map and share my thoughts!
My
general feeling from this map is great; I can really see something like this in-game, or at least fitting in the universe. Even in dev textures it
feels like TF2, particularly the first two courtyards from spawn. I'm a little concerned about mid being too open and just an absolute field day for snipers though. The sightlines, especially from on top of the mid building, are pretty nasty. It seems like the only way a sniper on the top of the building could be dealt with is by another sniper, and that's just no fun.
Also, I would cut down the rooms between courtyards. Maybe it's just the texturing at the moment, but it seems to be almost labyrinthine in some spots, and I'll admit my idiot self got disoriented once or twice.
If you'd like some more specifics, you can see an album for it here:
https://imgur.com/a/HNAZV
All things considered, my opinions could change when I see this map in action, but for now these are the things that strike me when I walk through it.
Cheers!