- Aug 8, 2017
- 89
- 18
Yay, we're at Beta 5! This map has gone so far, and it's been an awesome experience. Here's to the hope this map will get even better! Also, there were a TON of changes in this update.
-Changed the texture on the battlements walls to a metal texture.
-Fixed a weird accidental texture
-Added dump trucks by the spawns to attribute to the theme/fill up the awkward space
-Got rid of a slightly confusing overlay
-Fixed the scaling on some of the overlays
-Added some arrow overlays for more movement direction
-Added a metal border to the "underground" access building.
-Made the brick textures by the spawns to their team-coloured variations.
-Changed the blueish bricks by the small health roof to a completely different texture.
-Fixed some odd looking textures in doorways
-Optimized the skybox a bit more
-Added more hint brushes
-Added a little Easter egg on BLU side
-Fixed an issue with an indoor playerclip
-Added some more playerclips for less getting stuck on small brushes
-Changed the roof textures near RED spawn to a slightly redder colour.
-Fixed some misaligned textures
-Fixed an odd-looking texture
-Put a closed metal slide door by the new dump trucks
-Fixed a bug with some lighting
-Made some diagonal corner textures different to break up the textures a tad
-Added two more signs for directing players to the point
-Made a ton of random textures in spots that are non-visible to the player into nodraw
-Fixed a odd-looking stretched texture
-Changed some textures on walls to break up the textures a bit
-Added even more aesthetic overlays
Read the rest of this update entry...
-Changed the texture on the battlements walls to a metal texture.
-Fixed a weird accidental texture
-Added dump trucks by the spawns to attribute to the theme/fill up the awkward space
-Got rid of a slightly confusing overlay
-Fixed the scaling on some of the overlays
-Added some arrow overlays for more movement direction
-Added a metal border to the "underground" access building.
-Made the brick textures by the spawns to their team-coloured variations.
-Changed the blueish bricks by the small health roof to a completely different texture.
-Fixed some odd looking textures in doorways
-Optimized the skybox a bit more
-Added more hint brushes
-Added a little Easter egg on BLU side
-Fixed an issue with an indoor playerclip
-Added some more playerclips for less getting stuck on small brushes
-Changed the roof textures near RED spawn to a slightly redder colour.
-Fixed some misaligned textures
-Fixed an odd-looking texture
-Put a closed metal slide door by the new dump trucks
-Fixed a bug with some lighting
-Made some diagonal corner textures different to break up the textures a tad
-Added two more signs for directing players to the point
-Made a ton of random textures in spots that are non-visible to the player into nodraw
-Fixed a odd-looking stretched texture
-Changed some textures on walls to break up the textures a bit
-Added even more aesthetic overlays
Read the rest of this update entry...