- Jul 10, 2011
- 355
- 299
My first CP map (and fourth released attempt at a map, after 2 Payload maps and 1 Payload Race), cp_Fabrication. It's construction-themed!
The map is designed to be fun to jump around on. It's a small map compared to other 5 CPs like Coldfront or Granary, leading to frenetic action around the points. After the map gets feedback from some pub play, I'd like to see if I can't get it pugged to get some competitive feedback from it.
The map started out after a couple jaunts in competitive lobbies. I decided to make a map that would appeal to competitive players as well as pubs, and so I began this map with a "skeleton" of points from various maps, just tiny slices of geometry to get the dimensions of fun areas of the stock maps:
Mid began as Granary's mid.
Second began as Gravel Pit's C.
Last began as Well's last.
I mapped over the skeleton, changing things as needed. Mid saw the most dramatic changes; I added a cover on top of the point a la Foundry and used boxcars instead of containers alongside the point. This limited movement moreso than the containers did, so an alternate underground route was added on each end. This left a dead area by where the medium health pack is currently, so another alternate route was added to bridge over the trains.
The heights of each jump were calculated to allow for Detonator Pyro to have the ability to jump onto mid's cover. This allows for Soldiers, Scouts, Demomen, and Pyros to battle over the roof and the height superiority over the players battling for mid below. Demomen can also jump from the bridge on one side of mid to the other with a carefully-placed Sticky, effectively bypassing the mid fight and allowing himself to flank the enemies.
The bridges over the trains opened themselves up to be areas for Snipers to do their thing, giving them enough view of the battlefield to assist in combat without dominating it.
The underground tunnels have provided a valuable flank for Spies, who can pop out from just behind where the players fighting for mid have clustered and surprise the enemy as they retreat for the nearby medium health pack. Of course, Spy must be wary of being ambushed himself, as he exits near the bridge over the trains and can easily walk into a trap.
Credit:
The TF2M Construction Pack creators - Construction things.
TheBladeRoden - Blinds.
Void - Extra concrete textures.
Acumen - Giant lasers and a chair.
SiniStarR - Train reskin.
The map is designed to be fun to jump around on. It's a small map compared to other 5 CPs like Coldfront or Granary, leading to frenetic action around the points. After the map gets feedback from some pub play, I'd like to see if I can't get it pugged to get some competitive feedback from it.
The map started out after a couple jaunts in competitive lobbies. I decided to make a map that would appeal to competitive players as well as pubs, and so I began this map with a "skeleton" of points from various maps, just tiny slices of geometry to get the dimensions of fun areas of the stock maps:
Mid began as Granary's mid.
Second began as Gravel Pit's C.
Last began as Well's last.
I mapped over the skeleton, changing things as needed. Mid saw the most dramatic changes; I added a cover on top of the point a la Foundry and used boxcars instead of containers alongside the point. This limited movement moreso than the containers did, so an alternate underground route was added on each end. This left a dead area by where the medium health pack is currently, so another alternate route was added to bridge over the trains.
The heights of each jump were calculated to allow for Detonator Pyro to have the ability to jump onto mid's cover. This allows for Soldiers, Scouts, Demomen, and Pyros to battle over the roof and the height superiority over the players battling for mid below. Demomen can also jump from the bridge on one side of mid to the other with a carefully-placed Sticky, effectively bypassing the mid fight and allowing himself to flank the enemies.
The bridges over the trains opened themselves up to be areas for Snipers to do their thing, giving them enough view of the battlefield to assist in combat without dominating it.
The underground tunnels have provided a valuable flank for Spies, who can pop out from just behind where the players fighting for mid have clustered and surprise the enemy as they retreat for the nearby medium health pack. Of course, Spy must be wary of being ambushed himself, as he exits near the bridge over the trains and can easily walk into a trap.
Credit:
The TF2M Construction Pack creators - Construction things.
TheBladeRoden - Blinds.
Void - Extra concrete textures.
Acumen - Giant lasers and a chair.
SiniStarR - Train reskin.
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