Map Name: cp_sleekcrete
Author Name: Waffe
Link: http://forums.tf2maps.net/showthread.php?t=22175
Brief Description: A 5cp map made for the 2 Skillsets Competition, which featured some delicious curves but most importantly, a surfable dam.
Extended Explanation:
So when making this map I had the idea to have the mid on a dam. Later, this made me think about opening the dam and letting the players surf on it to the other side. This became somewhat harder to accomplish, since you would require a lot of speed to surf upwards. All classes but scout, soldier, demo and pyro (with a detonator) would have huge problems surfing across. That's why I added a small ledge so that you can start of higher and surf a tiny bit downwards to the other side, as any class. Also, the healthpack I added to the middle (to award players successfully surfing across) served as a midway platform from where you could jump and surf a bit higher.
Since the map was reflected instead of rotated I had to take rocketjumping into consideration. I added a fence to the opposite side from the wall so that it wouldn't make a difference from which side you jump, as there's always a wall to your right.
Personally, I wanted the dam to encourage soldiers to sneak around the mid to second. I wanted the surf route to feel like a optional flank/secondary route. These things didn't really happen as the map already had plenty of flanks around second, so they rendered the damn dam flank useless. The surf ramp idea was really silly, in the end. Many players wasted most of their time playing around with it, so it was distracting from the rest of the map. What didn't help was that the surf ramp was placed over a death pit. That's just screaming sillyness.
Maybe it would have some tactical use when playing competitively.
PS. I still think surf ramps could be used in a serious map. You just have to make surfing a useful, but not mandatory task, and also avoid any hightower-levels of sillyness that could result from it.
PSS. I also got a lot to say about making things round in Hammer. In short, don't.
Author Name: Waffe
Link: http://forums.tf2maps.net/showthread.php?t=22175
Brief Description: A 5cp map made for the 2 Skillsets Competition, which featured some delicious curves but most importantly, a surfable dam.
Extended Explanation:
So when making this map I had the idea to have the mid on a dam. Later, this made me think about opening the dam and letting the players surf on it to the other side. This became somewhat harder to accomplish, since you would require a lot of speed to surf upwards. All classes but scout, soldier, demo and pyro (with a detonator) would have huge problems surfing across. That's why I added a small ledge so that you can start of higher and surf a tiny bit downwards to the other side, as any class. Also, the healthpack I added to the middle (to award players successfully surfing across) served as a midway platform from where you could jump and surf a bit higher.
Since the map was reflected instead of rotated I had to take rocketjumping into consideration. I added a fence to the opposite side from the wall so that it wouldn't make a difference from which side you jump, as there's always a wall to your right.
Personally, I wanted the dam to encourage soldiers to sneak around the mid to second. I wanted the surf route to feel like a optional flank/secondary route. These things didn't really happen as the map already had plenty of flanks around second, so they rendered the damn dam flank useless. The surf ramp idea was really silly, in the end. Many players wasted most of their time playing around with it, so it was distracting from the rest of the map. What didn't help was that the surf ramp was placed over a death pit. That's just screaming sillyness.
Maybe it would have some tactical use when playing competitively.
PS. I still think surf ramps could be used in a serious map. You just have to make surfing a useful, but not mandatory task, and also avoid any hightower-levels of sillyness that could result from it.
PSS. I also got a lot to say about making things round in Hammer. In short, don't.
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