So ignoring all the disdain towards the mid rock mess and conveyor route, what did people think of the new capture method? Is capping, getting a burst of points then resetting better than continuous points for standing on the point?
OK, I really don't like the layout and design of mid but I won't harp on it.
I do like the new capture method. Unfortunately it clutters the hud a bit and like some people said looks really confusing and unintuitive. I think the majority of players, who don't have an understanding of maps on a technical level, would have a hard time understanding it. It's cleaner and easier to understand if you
do know what's going on, though. If it's at all possible, a custom HUD might benefit this immensely. I don't know what it'd look like though.
I have to say I don't really understand the motivation behind the game type. It plays more or less like KOTH with a bad mid, but with an added intel mechanic. But the intel is only available after a certain number of cores are collected--the actual number is irrelevant because no one will remember it ever--and I don't understand how it determines how many are stolen. Is it all of them? Sometimes it doesn't appear that way. Should I do intel or the point? I don't know. I hate CTF so I just stay on the point, but then half the time I lose despite only seeing the same 2-4 enemy players the whole round.
Personally I don't really enjoy playing this map. It's just a 15 minute slog where I don't feel like anything I do really matters.