Estranged

CTF Estranged a10

Robogineer

Banned
Jun 28, 2011
32
15
Robogineer updated Estranged with a new update entry:

a6 update

  • Simplified cover in courtyard
  • Made one-way windows make sense
  • Added more visibility to slope room and slope room entrance
  • Clipped the narrow hallway in courtyard
  • Clipped balcony between courtyard stairs/roof and intel
  • Raised archway between courtyard and mid
  • Added a box and clipping to the big boxes in mid, should help with prop-jumping
  • Added a surprise to the top of the obelisk!

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Midlou

L5: Dapper Member
Jan 12, 2016
242
278
I couldn’t send this feedback in time during the tests, but I think you should add some high ground in the intel room out of sight from the one-way door, so the defending team has a better chance to protect the intel. A Soldier can easily rocket jump from the one-way door to the intel and just escape, and the attacking team can close the door on demand, leaving no real chance to the defending team to avoid that
 

Robogineer

Banned
Jun 28, 2011
32
15
Robogineer updated Estranged with a new update entry:

a9 update

  • Spawn doors are no longer one-way
  • Opened up sand room flank a little
  • Added additional clipping to some beams
  • Moved intel to outside back yard
  • Tweaked back yard walkways
  • Opened up narrow hallway
  • Tweaked spawn positions
  • Opened up drop-down room
  • Reversed direction of sand room one-way
  • Changed signage to reflect new layout
  • Moved large health and ammo pickups in back yard

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