Let the gameplay changes commence!
- Lengthened setup time slightly again
- Shortened Red's respawn times on B.
- Shortened Blu's respawn times on B (Though not as much).
- Red now respawns when a point is capped.
- Added a corridor that opens after A is capped.
- Temporarily removed the first BLU respawn room (We'll see how it plays).
- Raised C, added more geometry.