Estradiol

Estradiol a15a

  • Fixed filename.
Let the gameplay changes commence!
  • Lengthened setup time slightly, again.
  • Shortened Red's respawn times on B.
  • Shortened Blu's respawn times on B (Though not as much).
  • Red now respawns when a point is capped.
  • Added a corridor that opens after A is capped.
  • Temporarily removed the first BLU respawn room (We'll see how it plays).
  • Raised C, added more geometry.
  • Smokestacks are now in the 3D skybox.
  • Added more spectator cameras.
  • Tightened up courtyard at Blu's first spawn.
  • Adjusted placement of picnic table.
  • Fixed filename.
Let's try that one again.
  • Remade all logic.
  • Final point now uses Vscript.
  • Slight changes to gameplay signs for better readability.
Long overdue!
  • Fixed various respawn rooms
  • Added new path to C.
  • Turned the sniper's nest on B into a patio.
  • Added a cubby to the area leading into A.
  • Fixed various logic issues.
  • Added new flank before A.
  • BLU standing on C causes the tanker to drain. Stepping off causes it to go back up over time. Hoping this will help with visibility and add something unique-ish.
  • Changed the sun's angle.
  • Lightened the ambient color of lighting slightly for the time being.
  • Added more cover
  • Adjusted (most) door frames to only be 16 units thick.
  • Raised maximum timer length to 10 minutes.
  • Decreased setup time slightly.
  • Switched lamps on.
  • (Finally) fixed Red's respawn visualizers.
  • Moved Red's forward spawn to make the flank for C (hopefully) more visible.
  • Added an extra exit to Red's spawn to prevent camping.
  • Added more signs.
  • Replaced most barrels with Estrogen. (Thanks Wendy!)
  • Made the bars in the factory starting area non-solid. Not sure this is the best solution, but eh.
  • Adjusted exit to Blu's B spawn to make it more varied.
  • Added an upper area to Blu's B spawn and a sniper nest.
  • Added more cover to the hallway leading to C.
  • Adjusted respawn times.
  • Adjusted cap times.
  • Added some flood lights to hopefully brighten up darker areas.
  • Shortened various hallways.
  • Widened various hallways.
  • Adjusted collision on various props.
  • Replaced crates on C with the normal ones that have collision.
  • Decorated the spire at A.
  • Opened up the lunch area.
  • Fixed misaligned road.
Took some time off for the holidays but now I'm back!
  • Adjusted respawn times.
  • Moved Blu's second spawn up into the building past A.
  • Added more cover
  • Shortened the hallway going into A.
  • Added cover to the hallway going to A.
  • Moved the truck to the right side of the platform to make the prop-climb onto the platform less annoying.
  • Lowered setup time from 1:30 to 1:15.
  • Replaced barrier from Frontline with regular parking gate.
  • Fixed the collision of two crates at C.
  • Fixed Blu's spawns not updating properly.