Hi
Let me start this way; This is a
BEAUTIFUL map, the design is
absolutely wonderful and the
layout is very pleasant, it's easy to tell that there's been
a lot of thought and work put into this.
However, I did come across
a few moderate and
one big problem whilst playtesting;
1;
Almost ALL surrounding walls designed to keep players in the dedicated play-area are NOT HIGH ENOUGH. I was able to
get on top of ANY building and barrier in my way with a
double-sticky jump (See
addendum 1.a & addendum 1.b). I was even
able to get completely out and wander underneath the map.
Addendum 1.a;
Addendum 1.b;
2; The
logic for the cart seems a little bit janky when players with
more than 1 objective pick-up (Coffee) stand within it's reach. If it is fed just
1 objective pick-up it moves perfectly fine and a set distance, however
if a player with ~2 or more objective pick-ups stands next to the cart it simply rapidly consumes the pick-ups and barely moves and further than as if it was just fed a single pick-up.
2.1;
Additionally, the cart seems to get
randomly stuck on certain bends in the track despite being fed with pick-up objectives. It happened most aggressively at
this spot near the end point.
All in all; I love the attention to detail and the craftsmanship put into this map, it's definitely one of the top contenders I for the Double Trouble jam that I've seen. A few fixes and this map could definitely get at least into the upper echelon!